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Exploring Virtual Reality in Exposure Therapy for Sensory Food Aversion

Published: 25 September 2024 Publication History

Abstract

This paper presents research on how to use Virtual Reality with gamified exercises in a therapeutic context with children, focusing on the particular case of warning sensations triggered by sensory properties of food (sensory food aversion). To achieve this goal, we developed a tool featuring several food exposure challenges for patients to use. In the gamified system, the child explores a virtual environment while facing the food they have a problem with. These environments present tasks that resemble typical interactions performed in the real world to develop accommodation. The therapist also has an external system to control the system from outside. In addition, the system sends data collected during the session for the therapist to analyze. We researched how to keep a child engaged in therapeutic tasks and how a child perceives virtual interaction interfaces. The results suggest our system kept the users engaged. Moreover, data show a tendency for the users’ results (ease of use, presence, and performance) to remain the same when using controllers or hand tracking. The preliminary results are encouraging and allow us to apply the current system to a wider audience.

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cover image ACM Conferences
Web3D '24: Proceedings of the 29th International ACM Conference on 3D Web Technology
September 2024
220 pages
ISBN:9798400706899
DOI:10.1145/3665318
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 25 September 2024

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Author Tags

  1. 3D Environments
  2. Children
  3. Digital Health
  4. Exposure Therapy
  5. Gamification
  6. Sensory Food Aversion
  7. Virtual Reality

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