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PLAY - Model-based Platform to Support Therapeutic Serious Games Design

Published: 01 January 2022 Publication History

Abstract

One of the reasons why patients lose focus and interest in physiotherapy exercises is their repetitive nature. Frequently used techniques when trying to promote user engagement and motivation are the gamification of tasks and use of serious games. This paper conceptualizes a framework model to support the design of serious games for children with special needs and a computational platform that implements this concept. The model includes the definition of games based on levels and sequences of actions. The actions model therapeutic exercises. The platform allows the creation of game actions applicable for specific therapies. The setting of the game action scope, in relation to the intended therapies, allows the system to suggest specific actions, based on the patient profile and current needs. The platform allows for later viewing and analysis of recorded results and a comparative analysis of patients’ usage data and results is possible. Moreover, data and results can be shared and compared between clinics that use the platform.

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Cited By

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  • (2024)Exploring Virtual Reality in Exposure Therapy for Sensory Food AversionProceedings of the 29th International ACM Conference on 3D Web Technology10.1145/3665318.3677166(1-10)Online publication date: 25-Sep-2024
  • (2023)Designing a Digital Twin for Adaptive Serious Games-based TherapyProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3632612(574-576)Online publication date: 3-Dec-2023
  • (2023)Designing Serious Games with Pervasive Therapist Interface for Phonetic-Phonological Assessment of ChildrenProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631798(532-534)Online publication date: 3-Dec-2023
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Information & Contributors

Information

Published In

cover image Procedia Computer Science
Procedia Computer Science  Volume 198, Issue C
2022
782 pages
ISSN:1877-0509
EISSN:1877-0509
Issue’s Table of Contents

Publisher

Elsevier Science Publishers B. V.

Netherlands

Publication History

Published: 01 January 2022

Author Tags

  1. Serious Games
  2. Children
  3. Special Needs
  4. Web-based Platform
  5. Therapy
  6. Model-driven Design

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Cited By

View all
  • (2024)Exploring Virtual Reality in Exposure Therapy for Sensory Food AversionProceedings of the 29th International ACM Conference on 3D Web Technology10.1145/3665318.3677166(1-10)Online publication date: 25-Sep-2024
  • (2023)Designing a Digital Twin for Adaptive Serious Games-based TherapyProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3632612(574-576)Online publication date: 3-Dec-2023
  • (2023)Designing Serious Games with Pervasive Therapist Interface for Phonetic-Phonological Assessment of ChildrenProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3631798(532-534)Online publication date: 3-Dec-2023
  • (2022)Constructing Gamified Learning ExperiencesGames and Learning Alliance10.1007/978-3-031-22124-8_31(310-315)Online publication date: 30-Nov-2022

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