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abstract

Demonstrating real-time slow-motion experience through parallel video presentation

Published: 13 July 2024 Publication History

Abstract

Real-time and slow-motion are basically incompatible properties in the technologies of recording and playback. We propose a framework to realize the coexistence of both using parallel video presentation based on the integrative capacity and the temporal nature of cognition. In this framework, camera input is divided into short time durations, distributed into layered timelines, and then stretched out. And then, all layers are composited and presented in a display simultaneously. In our demonstration, users can experience their surroundings through see-through goggles or digital mirrors in which this framework is embedded. Under certain conditions, the perception of the layers is integrated into the cognitive process, resulting in the coexistence of real-time and slow-motion. This research suggests a new field of “Temporal Editing to Humans.”

References

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William James’s. 1863. Principles of psychology.
[2]
Pascal Knierim, Thomas Kosch, Gabrielle LaBorwit, and Albrecht Schmidt. 2020. Altering the Speed of Reality? Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality. In Proceedings of the Augmented Humans International Conference. 1–5.
[3]
Goki Muramoto, Hiroto Saito, Sohei Wakisaka, and Masahiko Inami. 2024. Real-time Slow-motion: A Framework for Slow-motion Without Deviating from Real-time. In Proceedings of the Augmented Humans International Conference 2024. 91–101.
[4]
Yoshito Nejime, Toshiyuki Aritsuka, T. Imamura, T. Ifukube, and J. Matsushima. 1996. A Portable Digital Speech-Rate Converter for Hearing Impairment. IEEE transactions on rehabilitation engineering 4, 2 (1996), 73–83.
[5]
Tatsuro Orikasa, Shingo Kagami, and Koichi Hashimoto. 2010. Time-domain augmented reality based on locally adaptive video sampling. In 2010 IEEE International Symposium on Mixed and Augmented Reality. IEEE, 261–262.
[6]
Edward Bradford Titchener. 1908. Lectures on the elementary psychology of feeling and attention. Macmillan.

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Published In

cover image ACM Conferences
SIGGRAPH '24: ACM SIGGRAPH 2024 Emerging Technologies
July 2024
48 pages
ISBN:9798400705243
DOI:10.1145/3641517
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 July 2024

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Author Tags

  1. Real-time
  2. Sensory augmentation
  3. Slow-motion
  4. Time-perception

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  • Abstract
  • Research
  • Refereed limited

Funding Sources

  • JST ERATO
  • National Institute of Information and Communications Technology (NICT)
  • JST Moonshot R&D Program

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SIGGRAPH '24
Sponsor:

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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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