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Altering the Speed of Reality?: Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality

Published: 06 June 2020 Publication History

Abstract

Many events happen so fast that we cannot observe them well with our naked eye. The temporal and spatial limitations of visual perception are well known and determine what we can actually see. Over the last years, sensors and camera systems became available that have surpassed the limitations of human perception. In this paper, we investigate how we can use augmented reality to create a system that allows altering the speed in which we perceive the world around us. We contribute an experimental exploration of how we can implement visual slow-motion to amplify human perception. We outline the research challenges and describe a conceptual architecture for manipulating the temporal perception. Using augmented reality glasses, we created a proof-of-concept implementation and conducted a study of which we report qualitative and quantitative results. We show how providing visual information from the environment at different speeds has benefits for the user. We also highlight the required new approaches to design interfaces that deal with decoupling the perception of the real would.

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Cited By

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  • (2024)MR-Driven Near-Future Realities: Previewing Everyday Life Real-World Experiences Using Mixed RealityProceedings of the 26th International Conference on Multimodal Interaction10.1145/3678957.3685748(76-85)Online publication date: 4-Nov-2024
  • (2024)Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-timeProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652947(91-101)Online publication date: 4-Apr-2024
  • (2024)Everyday Life Challenges and Augmented Realities: Exploring Use Cases For, and User Perspectives on, an Augmented Everyday LifeProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652921(52-62)Online publication date: 4-Apr-2024
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cover image ACM Other conferences
AHs '20: Proceedings of the Augmented Humans International Conference
March 2020
296 pages
ISBN:9781450376037
DOI:10.1145/3384657
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2020

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Author Tags

  1. Augmented Reality
  2. Human Augmentation
  3. Mixed Reality
  4. Perceptual Amplification
  5. Proof of Concept

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  • Short-paper
  • Research
  • Refereed limited

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AHs '20
AHs '20: Augmented Humans International Conference
March 16 - 17, 2020
Kaiserslautern, Germany

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Cited By

View all
  • (2024)MR-Driven Near-Future Realities: Previewing Everyday Life Real-World Experiences Using Mixed RealityProceedings of the 26th International Conference on Multimodal Interaction10.1145/3678957.3685748(76-85)Online publication date: 4-Nov-2024
  • (2024)Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-timeProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652947(91-101)Online publication date: 4-Apr-2024
  • (2024)Everyday Life Challenges and Augmented Realities: Exploring Use Cases For, and User Perspectives on, an Augmented Everyday LifeProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652921(52-62)Online publication date: 4-Apr-2024
  • (2024)Demonstrating real-time slow-motion experience through parallel video presentationACM SIGGRAPH 2024 Emerging Technologies10.1145/3641517.3664399(1-2)Online publication date: 13-Jul-2024
  • (2024)Virtual Unreality: Augmentation-Oriented Ideation Through Design CardsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642364(1-23)Online publication date: 11-May-2024
  • (2024)Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337203430:5(2776-2784)Online publication date: 4-Mar-2024
  • (2024)Wearable Sensors for Motion and Electrophysiological Signal Tracking in XRKorean Journal of Chemical Engineering10.1007/s11814-024-00227-wOnline publication date: 20-Jul-2024
  • (2023)Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of timeBehavior Research Methods10.3758/s13428-023-02201-656:5(4553-4562)Online publication date: 26-Sep-2023
  • (2023)RealityReplayProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108887:3(1-25)Online publication date: 27-Sep-2023
  • (2023)Toward an Ever-present Extended Reality: Distinguishing Between Real and VirtualAdjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing10.1145/3594739.3610726(396-399)Online publication date: 8-Oct-2023
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