Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3537797.3537834acmotherconferencesArticle/Chapter ViewAbstractPublication PagespdcConference Proceedingsconference-collections
tutorial

Making Together Across Space & Time: Mapping Participatory Making when Co-Designing Asynchronously and/or without Colocation

Published: 19 August 2022 Publication History

Abstract

Designers construct a material sensibility through ‘making’ within a design process; a sensibility which is co-constructed by giving shape to artefacts and systems together with other stakeholders in a participatory design process. Complex research contexts have required reconsideration of the ways in which this ‘making’ takes place. Particularly during recent pandemics, requirements of having to collaborate across different places and/or time periods prompted designers to adapt their praxes, generating reflective insight into how the materiality of participatory making (which includes sketches, toolkits, probes, samples, role play performances, prototypes, and others) may support or challenge the co-construction of shared material sensibilities. In this workshop, we invite PD designers and researchers to reflect on and play with the materiality of participatory making while apart in order to co-create a constellation or network of design practices, materials, and audiences which can provide important insights for designers who face restrictions on meeting stakeholders face-to-face.

References

[1]
Yoko Akama, Ann Light, and Takahito Kamihira. 2020. Expanding Participation to Design with More-Than-Human Concerns. In Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 1 (PDC '20). Association for Computing Machinery, New York, NY, USA, 1–11.
[2]
Johan Kaj Blomkvist, Johan Persson, and Johan Åberg. 2015. Communication through Boundary Objects in Distributed Agile Teams. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 1875–1884.
[3]
Simon Bowen, Abigail Durrant, Bettina Nissen, John Bowers, and Peter Wright. 2016. The value of designers' creative practice within complex collaborations. Design Studies 46 (September 2016), 174-198.
[4]
Geoffrey C. Bowker and Susan Leigh Star. 1999. Sorting Things Out: Classification and Its Consequences. MIT Press, Cambridge, MA.
[5]
Wayne Chung. 2019. The Praxis of Product Design in Collaboration with Engineering. Springer, Cham, Switzerland.
[6]
Abigail C. Durrant, John Vines, Jayne Wallace, Joyce S. R. Yee. 2017. Research Through Design: Twenty-First Century Makers and Materialities. Design Issues 33, 3 (2017), 3–10.
[7]
Thomas Dylan, Mark Blythe, Jayne Wallace, James Thomas, and Tim Regan. 2016. RtD Comics: A Medium for Representing Research Through Design. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). Association for Computing Machinery, New York, NY, USA, 971–982.
[8]
Christopher Frauenberger. 2019. Entanglement HCI The Next Wave? ACM Trans. Comput.-Hum. Interact. 27, 1, Article 2 (February 2020), 27 pages.
[9]
Tom Jenkins, William Odom, James Pierce, Kristina Andersen, Andy Boucher, David Chatting, and William Gaver. 2020. RtD in Situ: Discussing the Domains and Impact of Design Research. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS' 20 Companion). Association for Computing Machinery, New York, NY, USA, 401–404.
[10]
Nantia Koulidou, Jayne Wallace, Miriam Sturdee, and Abigail Durrant. 2020. Drawing on Experiences of Self: Dialogical Sketching. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS ‘20). Association for Computing Machinery, New York, NY, USA, 255–267.
[11]
Daniel Lambton-Howard, Robert Anderson, Kyle Montague, Andrew Garbett, Shaun Hazeldine, Carlos Alvarez, John A. Sweeney, Patrick Olivier, Ahmed Kharrufa, and Tom Nappey. 2019. WhatFutures: Designing Large-Scale Engagements on WhatsApp. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 159, 1–14.
[12]
Jonas Löwgren. 2016. On the significance of making in interaction design research. interactions 23, 3 (May + June 2016), 26–33.
[13]
John McCarthy and Peter Wright. 2015. Taking [A]part: the Politics and Aesthetics of Participation in Experience-Centered Design. The MIT Press.
[14]
Robin van Oorschot, Dirk Snelders, Maaike Kleinsmann, and Jacob Buur. 2022. Participation in design research. Design Studies 78, 101073 (January 2022).
[15]
Johan Redström. 2005. On Technology as Material in Design. Design Philosophy Papers 3, 2 (2005), 39-54.
[16]
Chris Speed and Deborah Maxwell. 2015. Designing through value constellations. interactions 22, 5 (September-October 2015), 38–43.
[17]
Susan Leigh Star. 2010. This Is Not a Boundary Object: Reflections on the Origin of a Concept. Science, Technology, & Human Values 35, 5 (September 2010), 601-617. http://www.jstor.org/stable/25746386
[18]
Susan Leigh Star and James R. Griesemer. 1989. Institutional Ecology, `Translations’ and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39. Social Studies of Science 19, 3 (August 1989), 387–420.
[19]
Jayne Wallace, Jon Rogers, Joanna Foster, Sean Kingsley, Nantia Koulidou, Erika Shorter, Mike Shorter, and Natasha Trotman. 2017. Scribing as Seen from the Inside: The Ethos of the Studio. Design Issues 33, 3 (Summer 2017), 93–103.
[20]
John Zimmerman and Jodi Forlizzi. 2014. Research Through Design in HCI. In Ways of Knowing in HCI. Judith S. Olson and Wendy A. Kellogg (eds). Springer, New York, NY.
[21]
John Zimmerman, Erik Stolterman, and Jodi Forlizzi. 2010. An analysis and critique of Research through Design: towards a formalization of a research approach. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS '10). Association for Computing Machinery, New York, NY, USA, 310–319.

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 August 2022

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Asynchronous
  2. Colocation
  3. Making
  4. Participatory Design
  5. Research through Design (RtD)

Qualifiers

  • Tutorial
  • Research
  • Refereed limited

Conference

PDC 2022
PDC 2022: Participatory Design Conference 2022
August 19 - September 1, 2022
Newcastle upon Tyne, United Kingdom

Acceptance Rates

Overall Acceptance Rate 49 of 289 submissions, 17%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 69
    Total Downloads
  • Downloads (Last 12 months)30
  • Downloads (Last 6 weeks)3
Reflects downloads up to 24 Nov 2024

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media