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Subjective evaluation of group user QoE in collaborative virtual environment (CVE)

Published: 11 July 2022 Publication History

Abstract

Interest in the applications of Extended Reality is growing across many different domains. Collaborative or shared experiences are seen as a primary use case. However, there is a surprisingly little research efforts on collaborative design tasks not considering social experiences using Virtual Reality (VR). In addition, there are very few research studies that have focused on the Quality of Experience (QoE) of small user groups working together on collaborative tasks. In this paper, the authors present the results of an experimental study conducted to understand user experience of collaborative tasks using Virtual Reality. The paper presents some initial analysis from self-reported questionnaire data. Two users allocated different roles (Describer and Finder) join remotely to perform the design task collaboratively in immersive VR. The results presented compare user QoE between the two groups (Describer Group vs Finder Group) and considers how different roles and position produces different levels of immersion, interaction, collaboration, post-usage acceptability and system-related consequences. Self-reported measures via post-test questionnaire (15-questions) shows statistically-significant differences in terms of the perceived QoE aspects between the two groups.

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Cited By

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  • (2024)The Role of ECG and Respiration in Predicting Quality of Experience2024 16th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX61742.2024.10598275(118-124)Online publication date: 18-Jun-2024
  • (2024)Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis2024 16th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX61742.2024.10598261(15-21)Online publication date: 18-Jun-2024
  • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023

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  1. Subjective evaluation of group user QoE in collaborative virtual environment (CVE)

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    cover image ACM Conferences
    MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems
    June 2022
    59 pages
    ISBN:9781450393829
    DOI:10.1145/3534086
    • General Chair:
    • Conor Keighrey
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 11 July 2022

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    Author Tags

    1. collaborative virtual reality (CVE)
    2. head-mounted-display (HMD)
    3. quality of experience (QoE)
    4. virtual reality (VR)

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    • Technological University of Shannon, Athlone Ireland

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    MMSys '22

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    Overall Acceptance Rate 26 of 44 submissions, 59%

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    View all
    • (2024)The Role of ECG and Respiration in Predicting Quality of Experience2024 16th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX61742.2024.10598275(118-124)Online publication date: 18-Jun-2024
    • (2024)Voices Unveiled: Quality of Experience in Collaborative VR via AssemblyAI and NASA-TLX Analysis2024 16th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX61742.2024.10598261(15-21)Online publication date: 18-Jun-2024
    • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023

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