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Techniques for measuring quality of experience

Published: 01 June 2010 Publication History

Abstract

Quality of Experience (QoE) relates to how users perceive the quality of an application. To capture such a subjective measure, either by subjective tests or via objective tools, is an art on its own. Given the importance of measuring users’ satisfaction to service providers, research on QoE took flight in recent years. In this paper we present an overview of various techniques for measuring QoE, thereby mostly focusing on freely available tools and methodologies.

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Cited By

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  • (2022)Subjective evaluation of group user QoE in collaborative virtual environment (CVE)Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3534086.3534333(23-29)Online publication date: 14-Jun-2022
  • (2019)How to measure and model QoE for networked games?Multimedia Systems10.1007/s00530-019-00615-x25:4(395-420)Online publication date: 1-Aug-2019
  • (2018)Quality of Smartphone User Experience AnalysisProceedings of the 10th International Conference on Advances in Information Technology10.1145/3291280.3291784(1-6)Online publication date: 10-Dec-2018
  • Show More Cited By

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Information

Published In

cover image Guide Proceedings
WWIC'10: Proceedings of the 8th international conference on Wired/Wireless Internet Communications
June 2010
397 pages
ISBN:3642133142
  • Editors:
  • Evgeny Osipov,
  • Andreas Kassler,
  • Thomas Michael Bohnert,
  • Xavier Masip-Bruin

Sponsors

  • ERICSSON
  • Luleå Univ. of Techn.: Luleå University of Technology
  • CDT: CDT

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 June 2010

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Cited By

View all
  • (2022)Subjective evaluation of group user QoE in collaborative virtual environment (CVE)Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3534086.3534333(23-29)Online publication date: 14-Jun-2022
  • (2019)How to measure and model QoE for networked games?Multimedia Systems10.1007/s00530-019-00615-x25:4(395-420)Online publication date: 1-Aug-2019
  • (2018)Quality of Smartphone User Experience AnalysisProceedings of the 10th International Conference on Advances in Information Technology10.1145/3291280.3291784(1-6)Online publication date: 10-Dec-2018
  • (2018)A TOPSIS-based QoE model for adapted content selection of slide documentsMultimedia Tools and Applications10.1007/s11042-018-5887-777:20(26741-26768)Online publication date: 1-Oct-2018
  • (2016)Nonintrusive method based on neural networks for video Quality of Experience assessmentAdvances in Multimedia10.1155/2016/17308142016(1-1)Online publication date: 1-Jan-2016
  • (2016)OpenVQProceedings of the 24th ACM international conference on Multimedia10.1145/2964284.2973800(1197-1200)Online publication date: 1-Oct-2016
  • (2016)A Novel Estimation Framework for Quality of ResilienceWireless Personal Communications: An International Journal10.1007/s11277-016-3395-590:3(1369-1386)Online publication date: 1-Oct-2016
  • (2015)Toxicity detection in multiplayer online gamesProceedings of the 2015 International Workshop on Network and Systems Support for Games10.5555/2984075.2984080(1-6)Online publication date: 3-Dec-2015
  • (2015)An ANFIS model of quality of experience prediction in educationApplied Soft Computing10.1016/j.asoc.2015.04.04734:C(129-138)Online publication date: 1-Sep-2015
  • (2014)Cascading impact of lag on quality of experience in cooperative multiplayer gamesProceedings of the 13th Annual Workshop on Network and Systems Support for Games10.5555/2755535.2755551(1-6)Online publication date: 4-Dec-2014
  • Show More Cited By

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