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Snatch and Hatch: Improving Receptivity Towards a Nature of Science with a Playful Mobile Application

Published: 19 June 2023 Publication History

Abstract

Science literacy is an increasingly important skill in the 21st century. With engagement and motivation as vital precursors to learning science, we believe introducing children to playful interactions with scientific phenomena would improve their motivations and attitudes towards science. To investigate this, we developed a tablet application where children journey in a story-driven game to capture virtual creatures by manipulating the sound measured using the built-in microphone. This game was designed with feedback from 16 children and 10 parents. In this paper, we describe the iterative design process and findings in a multi-day study with 11 more children aged between 8 and 12. Children were motivated by the game, demonstrated a strong association between sound and its behaviour in the physical world, and expressed enthusiasm to learn more in the classroom.

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  • (2024)Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to PreteensProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3661164(973-975)Online publication date: 17-Jun-2024
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  • (2023)Striving for Authentic and Sustained Technology Use in the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-Based Science Education PlatformInternational Journal of Human–Computer Interaction10.1080/10447318.2023.222948540:18(5073-5086)Online publication date: 29-Jun-2023

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    cover image ACM Conferences
    IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
    June 2023
    824 pages
    ISBN:9798400701313
    DOI:10.1145/3585088
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 19 June 2023

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    Author Tags

    1. Children
    2. Intrinsic Motivation
    3. Mobile Game
    4. Nature of Science
    5. Science Education
    6. Technology Enhanced Learning

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    IDC '23: Interaction Design and Children
    June 19 - 23, 2023
    IL, Chicago, USA

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    View all
    • (2024)Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to PreteensProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3661164(973-975)Online publication date: 17-Jun-2024
    • (2024)MoodGems: Designing for the Well-being of Children with ADHD and their Families at HomeProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655795(480-494)Online publication date: 17-Jun-2024
    • (2023)Striving for Authentic and Sustained Technology Use in the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-Based Science Education PlatformInternational Journal of Human–Computer Interaction10.1080/10447318.2023.222948540:18(5073-5086)Online publication date: 29-Jun-2023

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