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- ArticleSeptember 2024
Teacher-Mediated and Student-Led Interaction with a Physics Simulation: Effects on the Learning Experience
Technology Enhanced Learning for Inclusive and Equitable Quality EducationPages 253–267https://doi.org/10.1007/978-3-031-72315-5_18AbstractComputer simulations are often used as support material for science education, as they can engage students through inquiry-based learning, promote their active interaction in the experimentation phase, and help them visualize abstract concepts. ...
- extended-abstractJune 2024Honorable Mention
Seeing Science: Inquiry-Based Learning at Home Through Mobile Messaging System
- Tamar Fuhrmann,
- Marina A Lemee,
- Jonathan Pang,
- Je Seung You,
- Lydia B Chilton,
- Carl Vondrick,
- Paulo Blikstein
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 794–799https://doi.org/10.1145/3628516.3659396This work-in-progress proposes an approach that uses a low-cost, smartphone-based system for at-home, inquiry-driven science learning called STEM-Messaging System (SMS). SMS supports real-time, interactive, message-based science activities and is part of ...
- ArticleAugust 2024
Science Teacher Trainers in Higher Education: An Exploratory Study on Conceptions of Gender and Science Education
- Pamela Palomera-Rojas,
- Sonia Verdugo-Castro,
- Alicia García-Holgado,
- Alejandra Meneses,
- Carolina Martínez-Galaz
AbstractThe aim of this research was to characterise from the gender ideologies the conceptions about the relationship between gender and science education of university professors who train science teachers. The study is of an exploratory-descriptive ...
- research-articleJanuary 2024
Quasi-experiment: Impact of Learning with Digital Storytelling on Grade Eight Students' Self-efficacy in Physics in Mainland China
ICETC '23: Proceedings of the 15th International Conference on Education Technology and ComputersPages 94–100https://doi.org/10.1145/3629296.3629311Physics can be regarded as an abstract and challenging subject for many secondary school students. Students’ lack of confidence when facing physics difficulties can affect their physics learning outcomes. Digital storytelling (DST) is a novel learning ...
- articleAugust 2023
What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education
International Journal of Game-Based Learning (IJGBL), Volume 13, Issue 1Pages 1–25https://doi.org/10.4018/IJGBL.327450The impact of digital games on chemistry education has received less attention compared to other scientific fields. This research gap resulted in a limited understanding of how to effectively design mobile chemistry games (MCG) distinct from non-science ...
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- ArticleJuly 2023
Dropout Prediction in a Web Environment Based on Universal Design for Learning
AbstractDropout prediction is an essential task in educational Web platforms to identify at-risk learners, enable individualized support, and eventually prevent students from quitting a course. Most existing studies on dropout prediction focus on ...
- research-articleJune 2023
Snatch and Hatch: Improving Receptivity Towards a Nature of Science with a Playful Mobile Application
IDC '23: Proceedings of the 22nd Annual ACM Interaction Design and Children ConferencePages 278–288https://doi.org/10.1145/3585088.3589384Science literacy is an increasingly important skill in the 21st century. With engagement and motivation as vital precursors to learning science, we believe introducing children to playful interactions with scientific phenomena would improve their ...
- research-articleFebruary 2023
Quasi-Experiment: Postgraduate Students’ Class Engagement in Various Online Learning Contexts when Taking Privacy Issues to Incorporate with Artificial Intelligence Applications
ICETC '22: Proceedings of the 14th International Conference on Education Technology and ComputersPages 356–361https://doi.org/10.1145/3572549.3572606Artificial intelligence (AI) has enhanced students’ learning especially by personalizing content to students’ individual needs and automating the learning process. However, AI has also raised serious privacy issues which hindered the adoption of the ...
- research-articleJune 2022
Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media ExperiencesPages 19–32https://doi.org/10.1145/3505284.3529960Immersive and interactive storytelling in virtual reality (VR) is an emerging creative practice that has been thriving in recent years. Educational applications using immersive VR storytelling to explain complex science concepts have very promising ...
- research-articleJune 2022
Simulations to Teach Science Subjects: Connections Among Students’ Engagement, Self-Confidence, Satisfaction, and Learning Styles
Education and Information Technologies (KLU-EAIT), Volume 27, Issue 5Pages 7161–7181https://doi.org/10.1007/s10639-022-10940-wAbstractWith the increasing technology integration practices in education, the adoption of computer simulations to teach conceptual understanding of science concepts is widely accepted by educators across the globe. To understand the connections between ...
- research-articleJune 2022
Does Make Science Make Sense?
FabLearn Europe / MakeEd 2022: 6th FabLearn Europe / MakeEd Conference 2022Article No.: 17, Pages 1–3https://doi.org/10.1145/3535227.3535244Over the last two years we have been developing a novel approach, placing science education at the center of a maker technological environment: Make Science. In order to refine our Make Science approach, we have implemented a design-based research ...
- research-articleMarch 2022
Drivers of teachers’ intentions to use mobile applications to teach science
Education and Information Technologies (KLU-EAIT), Volume 27, Issue 2Pages 2521–2542https://doi.org/10.1007/s10639-021-10671-4AbstractUsing mobile applications in science education has proven to be effective as it adds multiple benefits including learning gains, motivation to learn, and collaborative learning. However, some teachers are reluctant to use this technology for ...
- posterOctober 2020
Co-Designing Accessible Science Education Simulations with Blind and Visually-Impaired Teens
ASSETS '20: Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 59, Pages 1–4https://doi.org/10.1145/3373625.3418025Design thinking is an approach to educational curriculum that builds empathy, encourages ideation, and fosters active problem solving through hands-on design projects. Embedding participatory “co-design” into design thinking curriculum offers students ...
- research-articleJuly 2020
Computational Intelligence in Science Education
ICFET '20: Proceedings of the 6th International Conference on Frontiers of Educational TechnologiesPages 34–38https://doi.org/10.1145/3404709.3404743Education is now facing great revolution with the integration of big data, artificial intelligent (AI), blockchain and many other emerging new techniques. The new technological innovations include hardware, software, and the new applications make the ...
- articleJuly 2017
New Literacy Implementation: The Impact of Professional Development on Middle School Student Science Learning
International Journal of Information and Communication Technology Education (IJICTE-IGI), Volume 13, Issue 3Pages 53–72https://doi.org/10.4018/IJICTE.2017070105With advancing technology, "literacy" evolves to include new forms of literacy made possible by digital technologies. "New literacy" refers to using technology to research, locate, evaluate, synthesize and communication information. The purpose of the ...
- articleOctober 2016
Exploring the Use of Social Media to Advance K12 Science Education
International Journal of Systems and Service-Oriented Engineering (IJSSOE-IGI), Volume 6, Issue 4Pages 47–59https://doi.org/10.4018/IJSSOE.2016100104The astonishing popularity of social media and its emergence into the education arena has shown tremendous potential for innovations in teaching and learning. It enables student-centered learning in a more collaborative and interactive way in the online ...
- research-articleJune 2016
Learning through Participatory Design: Designing Digital Badges for and with Teens
IDC '16: Proceedings of the The 15th International Conference on Interaction Design and ChildrenPages 218–229https://doi.org/10.1145/2930674.2930705Children and teens have valuable insights to offer in the design of sociotechnical learning tools and environments. Prior work has identified a range of participatory design (PD) techniques that have been used successfully to engage youth of various ...
- articleApril 2015
Problematizing Epistemology in Computer Games Research
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS-IGI), Volume 7, Issue 2Pages 68–81Epistemic frame theory has guided research using epistemic games, which are computer games focused on rich professional enculturation. Among other things, this theory characterizes communities of practice in terms of their epistemologies, which ...
- ArticleApril 2014
An Interactive Textbook for Introductory Engineering Design
CSEDU 2014: Proceedings of the 6th International Conference on Computer Supported Education - Volume 1Pages 174–181https://doi.org/10.5220/0004763601740181Tablet computers hold great promise as educational tools. Many universities, high schools and elementary schools are working to create curricula that exploit these devices. An important part of this work is the development of textbooks that move away ...
- articleApril 2014
Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment
International Journal of Virtual and Personal Learning Environments (IJVPLE-IGI), Volume 5, Issue 2Pages 69–86https://doi.org/10.4018/ijvple.2014040106This mixed methods study examined 73 5th graders' flow experience in a game-based science learning environment using two gameplay approaches (solo and collaborative gameplay). Both survey and focus group interview findings revealed that students had ...