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Novel Paradigms of Human-Fashion Interaction

Published: 09 September 2022 Publication History

Abstract

In this paper, we discuss how we can re-imagine the interaction between users (i.e. fashion designers and consumers) and fashion items, by researching and developing technologies that allow virtual try-on of garments. In this direction we a) generate personal 3D avatars of the user, b) automatically simulate the interaction between 3D user avatars and digital garments (i.e. size fitting and visualization of interactions during body movements), and c) extract fashion insights from user preference data and generate fashion recommendations. Building on recent advances in the fields of artificial intelligence, computer vision and interactive devices, we try to modernize the way people create, consume and experience fashion items by offering novel Human-Fashion-Interaction (HFI) applications that enhance the creative process of garment design, revolutionize the way people interact with fashion in social media, and simulate the physical in-store experience for online shopping.

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Cited By

View all
  • (2024)Virtual Threads: A Systematic Literature Review of 10 Years of VR/AR/MR Adoption in Fashion DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661575(356-371)Online publication date: 1-Jul-2024
  • (2024)Exploring the role of computer vision in product design and development: a comprehensive reviewInternational Journal on Interactive Design and Manufacturing (IJIDeM)10.1007/s12008-024-01765-7Online publication date: 14-Mar-2024
  • (2023)Powered education based on Metaverse: Pre- and post-COVID comprehensive reviewOpen Engineering10.1515/eng-2022-047613:1Online publication date: 18-Jul-2023
  • Show More Cited By

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cover image ACM Other conferences
SETN '22: Proceedings of the 12th Hellenic Conference on Artificial Intelligence
September 2022
450 pages
ISBN:9781450395977
DOI:10.1145/3549737
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 September 2022

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Author Tags

  1. artificial intelligence
  2. augmented reality
  3. fashion
  4. human-computer interaction
  5. virtual reality

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  • Refereed limited

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Cited By

View all
  • (2024)Virtual Threads: A Systematic Literature Review of 10 Years of VR/AR/MR Adoption in Fashion DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661575(356-371)Online publication date: 1-Jul-2024
  • (2024)Exploring the role of computer vision in product design and development: a comprehensive reviewInternational Journal on Interactive Design and Manufacturing (IJIDeM)10.1007/s12008-024-01765-7Online publication date: 14-Mar-2024
  • (2023)Powered education based on Metaverse: Pre- and post-COVID comprehensive reviewOpen Engineering10.1515/eng-2022-047613:1Online publication date: 18-Jul-2023
  • (2023)An Innovative Platform for Designing and Rapid Virtual Prototyping of Garments: The Case of i-MannequinFlexible Automation and Intelligent Manufacturing: Establishing Bridges for More Sustainable Manufacturing Systems10.1007/978-3-031-38241-3_40(354-362)Online publication date: 24-Aug-2023

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