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Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming

Published: 31 October 2022 Publication History

Abstract

This work explores perceptions of performance enhancer usage in esports. Specifically, we explored the perception of: food and food supplements; non-medical use of prescription drugs; drugs with some social acceptance (e.g. alcohol, nicotine, cannabis); drugs with lower social acceptance (e.g., psychedelics, opioids); and non-invasive brain stimulation (e.g. transcranial direct current stimulation). A mixed-methods approach was used to triangulate findings around three data sets, including both prompted and unprompted online forum comments, as well as survey data. The studies evidence that players are willing to use or are already using enhancers to increase their in-game performance, and that players are generally concerned about the use of enhancers in professional esports contexts. Furthermore, the community perceives that a substantial number of e-athletes use enhancers. The core contribution of this work is a comprehensive investigation into perspectives of esports performance enhancement, which highlights the urgent need for further research, as well as regulation by esports leagues.

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  • (2024)Fighting fair: community perspectives on the fairness of performance enhancement in esportsFrontiers in Sports and Active Living10.3389/fspor.2024.13307556Online publication date: 12-Mar-2024
  • (2024)Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital GamesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642603(1-13)Online publication date: 11-May-2024
  • (2023)Perceptions of Cheating and Doping in E-CyclingSports10.3390/sports1110020111:10(201)Online publication date: 14-Oct-2023

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CHI PLAY
CHI PLAY
October 2022
986 pages
EISSN:2573-0142
DOI:10.1145/3570219
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

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Published: 31 October 2022
Published in PACMHCI Volume 6, Issue CHI PLAY

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  1. brain stimulation
  2. competitive gaming
  3. content analysis
  4. drugs
  5. enhancement
  6. esports
  7. food supplements
  8. mixed methods
  9. performance
  10. survey

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View all
  • (2024)Fighting fair: community perspectives on the fairness of performance enhancement in esportsFrontiers in Sports and Active Living10.3389/fspor.2024.13307556Online publication date: 12-Mar-2024
  • (2024)Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital GamesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642603(1-13)Online publication date: 11-May-2024
  • (2023)Perceptions of Cheating and Doping in E-CyclingSports10.3390/sports1110020111:10(201)Online publication date: 14-Oct-2023

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