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Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports

Published: 01 October 2016 Publication History

Abstract

This article offers possibly the first peer-reviewed study on the training routines of elite e-athletes with special focus on the subjects' physical exercise routines. The study is based on a sample of 115 elite e-athletes. According to the responses, e-athletes train approximately 5.28 hours every day around the year on the elite level. Approximately 1.08 hours of that training is physical exercise. More than half 55.6% of the elite e-athletes believe that integrating physical exercise in their training programs has a positive effect on esport performance; however, no less than 47.0% of the elite e-athletes do their physical exercise chiefly to maintain overall health. Accordingly, the study indicates that elite e-athletes are active athletes as well, those of age 18 and older exercising physically more than three times the daily 21-minute activity recommendation given by World Health Organization.

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Information & Contributors

Information

Published In

cover image International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations  Volume 8, Issue 4
October 2016
66 pages
ISSN:1942-3888
EISSN:1942-3896
Issue’s Table of Contents

Publisher

IGI Global

United States

Publication History

Published: 01 October 2016

Author Tags

  1. Athletics
  2. E-Sport
  3. Empirical
  4. Exercise
  5. Physicality
  6. Practice
  7. Quantitative
  8. Sport
  9. Training

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  • (2023)Method of Electrical Muscle Stimulation for Training FPS Game Players in the Timing of ShotsProceedings of the ACM on Human-Computer Interaction10.1145/36110677:CHI PLAY(1234-1252)Online publication date: 4-Oct-2023
  • (2023)Physical and psychological factors related to player's health and performance in esportsComputers in Human Behavior10.1016/j.chb.2023.107698143:COnline publication date: 1-Jun-2023
  • (2022)Expertise in Professional Overwatch PlayInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.201801010110:1(1-22)Online publication date: 5-May-2022
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  • (2021)CS:Show – An Interactive Visual Analysis Tool for First-Person Shooter eSports Match DataEntertainment Computing – ICEC 202110.1007/978-3-030-89394-1_2(15-27)Online publication date: 2-Nov-2021
  • (2017)Career Transitions of eSports AthletesInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.20170401029:2(22-32)Online publication date: 1-Apr-2017
  • (2017)The problematic coexistence of "internet gaming disorder" and esportsProceedings of the 12th International Conference on the Foundations of Digital Games10.1145/3102071.3106359(1-4)Online publication date: 14-Aug-2017

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