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TactJam: a collaborative playground for composing spatial tactons

Published: 14 February 2021 Publication History

Abstract

Tactons are vibrotactile patterns used to convey information. Conventionally, a small set of tactons is used on mobile phone or wearables to notify users of messages or emails received. However, tactons have multiple characteristics that one can vary to design a multitude of vibrotactile patterns. In addition, one can place vibrotactile actuators on different body areas to leverage the spatial dimension and the varying skin sensitivity across the body. Prior work proposed methods to design tactons based on musical or engineering knowledge, but hands-on methods remain scarce. For this studio, we adopt a hands-on approach for composing tactons. We leverage a simple instrument-like device that consists of vibrotactile actuators connected to dedicated buttons for designing tactons. While pressing a button, the corresponding actuator vibrates. Users can vary several characteristics of the tactons (e.g., duration and amplitude), and experience them in real time during the design process by placing the actuators on the body. These tactons can then be shared with other participants of the studio. Our goal with this studio is to observe users compose tactons collaboratively using a hands-on device, and better understand how they lay out the vibrotactile actuators on their body and what differences these layouts make in the tactile experience.

References

[1]
S.A. Brewster and L.M. Brown. 2004. Tactons: structured tactile messages for non-visual information display., 15–23 pages. http://eprints.gla.ac.uk/3443/
[2]
Stephen Brewster, Faraz Chohan, and Lorna Brown. 2007. Tactile Feedback for Mobile Interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’07). Association for Computing Machinery, New York, NY, USA, 159–162. https://doi.org/10.1145/1240624.1240649
[3]
Lorna M. Brown, Stephen A. Brewster, and Helen C. Purchase. 2006. Multidimensional Tactons for Non-Visual Information Presentation in Mobile Devices. In Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services (Helsinki, Finland) (MobileHCI ’06). Association for Computing Machinery, New York, NY, USA, 231–238. https://doi.org/10.1145/1152215.1152265
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M. J. Enriquez and K. E. MacLean. 2003. The hapticon editor: a tool in support of haptic communication research. In 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.356–362.
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Jamie Ferguson, John Williamson, and Stephen Brewster. 2018. Evaluating Mapping Designs for Conveying Data through Tactons. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (Oslo, Norway) (NordiCHI ’18). Association for Computing Machinery, New York, NY, USA, 215–223. https://doi.org/10.1145/3240167.3240175
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Eve Hoggan, Stephen A. Brewster, and Jody Johnston. 2008. Investigating the Effectiveness of Tactile Feedback for Mobile Touchscreens. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy) (CHI ’08). Association for Computing Machinery, New York, NY, USA, 1573–1582. https://doi.org/10.1145/1357054.1357300
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Camille Moussette, Stoffel Kuenen, and Ali Israr. 2012. Designing haptics. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI ’12. ACM Press, Kingston, Ontario, Canada, 351. https://doi.org/10.1145/2148131.2148215
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Oliver S Schneider and Karon E MacLean. 2014. Improvising design with a haptic instrument. In 2014 IEEE Haptics Symposium (HAPTICS). IEEE, 327–332.
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Siyan Zhao, Zachary Schwemler, Adam Fritz, and Ali Israr. 2016. Stereo Haptics: Designing Haptic Interactions using Audio Tools. In Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, Eindhoven Netherlands, 778–781. https://doi.org/10.1145/2839462.2854120

Cited By

View all
  • (2023)Acrosuit: Promoting Improvisation in Acroyogis With Tactile and Visual CuesProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573118(1-7)Online publication date: 26-Feb-2023
  • (2022)Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design ResearchExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3503734(1-5)Online publication date: 27-Apr-2022
  • (2022)TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile FeedbackProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501307(1-13)Online publication date: 13-Feb-2022
  • Show More Cited By

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    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2021
    908 pages
    ISBN:9781450382137
    DOI:10.1145/3430524
    This work is licensed under a Creative Commons Attribution International 4.0 License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 February 2021

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    Author Tags

    1. jamming
    2. prototyping
    3. sketching
    4. tactile feedback
    5. tactile perception
    6. tactons

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    • Refereed limited

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    TEI '21

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    TEI '21 Paper Acceptance Rate 40 of 136 submissions, 29%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2023)Acrosuit: Promoting Improvisation in Acroyogis With Tactile and Visual CuesProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573118(1-7)Online publication date: 26-Feb-2023
    • (2022)Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design ResearchExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3503734(1-5)Online publication date: 27-Apr-2022
    • (2022)TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile FeedbackProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501307(1-13)Online publication date: 13-Feb-2022
    • (2021)Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through VocalizationThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474797(936-953)Online publication date: 10-Oct-2021

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