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FunEat: An Interactive Tableware for Improving Eating Habits in Children

Published: 08 May 2021 Publication History

Abstract

Good eating habits are important for growing children. However, many children have anorexia and picky eating behaviors, causing a series of problems such as malnutrition and decreased resistance to illness. Our research focuses on guiding children to develop healthy eating habits through interactive animation and gamified design. We designed an intelligent dinner plate system, composed of a gravity-sensing dinner plate and a micro projection device, which can provide guidance through interactive animation when children eat. We conducted tests of the system with children aged 5-7 with picky eating behaviors. The results showed that the system had a positive effect on improving their eating habits.

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References

[1]
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Cited By

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  • (2024)"See, Hear, Touch, Smell, and,...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle GameProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655801(270-281)Online publication date: 17-Jun-2024
  • (2024)More Than Just Limits: How Technology Can Support Parents in Regulating Children's Eating Behaviors at Family MealtimesExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650858(1-8)Online publication date: 11-May-2024
  • (2023)EdibleToy: Empowering Children to Create Their Own Meals with a DIY Wafer Paper KitProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593883(619-623)Online publication date: 19-Jun-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
May 2021
2965 pages
ISBN:9781450380959
DOI:10.1145/3411763
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 08 May 2021

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Author Tags

  1. balanced diet
  2. children's habits
  3. game design
  4. interactive animation
  5. tableware

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)"See, Hear, Touch, Smell, and,...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle GameProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655801(270-281)Online publication date: 17-Jun-2024
  • (2024)More Than Just Limits: How Technology Can Support Parents in Regulating Children's Eating Behaviors at Family MealtimesExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650858(1-8)Online publication date: 11-May-2024
  • (2023)EdibleToy: Empowering Children to Create Their Own Meals with a DIY Wafer Paper KitProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593883(619-623)Online publication date: 19-Jun-2023
  • (2022)Eating Experiences with Interactive Tableware for Improving Eating Behavior in ChildrenHuman-Computer Interaction. Theoretical Approaches and Design Methods10.1007/978-3-031-05311-5_40(571-581)Online publication date: 26-Jun-2022

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