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Understanding User Experiences Across VR Walking-in-place Locomotion Methods

Published: 29 April 2022 Publication History

Abstract

Navigating large-scale virtual spaces is a major challenge in Virtual Reality (VR) applications due to real-world spatial limitations. Walking-in-place (WIP) locomotion solutions may provide a natural approach for VR use cases that require locomotion to share similar qualities with walking in real-life. However, there is limited knowledge on the range of experiences across common WIP methods to inform the design of usable WIP solutions using consumer-accessible components. This paper contributes to this knowledge via a user study with 40 participants that experienced several easy-to-setup WIP methods in a VR commuting simulation. A nuanced understanding of cybersickness and exertion relationships and walking affordances based on different tracker setups were among the findings derived from a corroborated analysis of think-aloud, interview, and observational data, supplemented with self-reports of VR sickness, presence and flow. Practical design insights were then constructed along the dimensions of cybersickness, affordances, space and user interfaces.

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    cover image ACM Conferences
    CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
    April 2022
    10459 pages
    ISBN:9781450391573
    DOI:10.1145/3491102
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 29 April 2022

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    Author Tags

    1. Immersion
    2. Locomotion
    3. Virtual Reality
    4. Walking-In-Place

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    April 29 - May 5, 2022
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    • (2024)Entering the Next Dimension: A Review of 3D User Interfaces for Virtual RealityElectronics10.3390/electronics1303060013:3(600)Online publication date: 1-Feb-2024
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