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Challenges in Designing Inclusive Immersive Technologies

Published: 25 February 2022 Publication History

Abstract

Immersive experiences – enabled by technologies such as VR, AR, 360° video and other highly immersive multimedia applications – have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed.

References

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A. Berni, Y. Borgianni, Applications of Virtual Reality in Engineering and Product Design: Why, What, How, When and Where, Electron. 2020, Vol. 9, Page 1064. 9 (2020) 1064.
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BS 7000-6 (2005) Design Management Systems. Managing Inclusive Design. Guide. British Standards Institution, 54 p.
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A. Burova, H. Heinonen, P.B. Palma, T. Keskinen, J. Hakulinen, V. Opas, J. Mäkelä, K. Ronkainen, S. Siltanen, R. Raisamo, M. Turunen, Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development; Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development, (2021).
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A. Burova, J. Mäkelä, J. Hakulinen, T. Keskinen, H. Heinonen, S. Siltanen, M. Turunen, Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance, in: Conf. Hum. Factors Comput. Syst. - Proc., Association for Computing Machinery, 2020.
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A. Suh, J. Prophet, The state of immersive technology research: A literature analysis, Comput. Human Behav. 86 (2018) 77–90.

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      MUM '21: Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia
      December 2021
      263 pages
      ISBN:9781450386432
      DOI:10.1145/3490632
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 25 February 2022

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      Author Tags

      1. 360° video
      2. AR
      3. Immersive technologies
      4. Inclusive Design
      5. VR

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