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- research-articleDecember 2024
DeCa360: Deadline-aware edge caching for two-tier 360° video streaming
Journal of Network and Computer Applications (JNCA), Volume 232, Issue Chttps://doi.org/10.1016/j.jnca.2024.104022AbstractTwo-tier 360° video streaming provides a robust solution for handling inaccurate viewport prediction and varying network conditions. Within this paradigm, the client employs a dual-buffer mechanism consisting of a long buffer for panoramic basic-...
- short-paperAugust 2024
Unsupervised Bayesian Surprise Detection in Spatial Audio with Convolutional Variational Autoencoder and LSTM Model
IMXw '24: Proceedings of the 2024 ACM International Conference on Interactive Media Experiences WorkshopsPages 116–121https://doi.org/10.1145/3672406.3672422Understanding user visual attention (VA) is crucial for Field-of-View (FoV) prediction and resultant bandwidth optimization for 360° video streaming. The influence of spatial audio on VA has been largely overlooked. Traditional methods, using saliency, ...
- research-articleJune 2024
Navigating virtual english learning horizons: a study on students’ use of 360° videos in self-directed learning
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 18Pages 24223–24254https://doi.org/10.1007/s10639-024-12788-8Abstract360° videos have yielded satisfactory outcomes in English learning. However, there exists a dearth of research that delves into the efficacy of these videos for self-directed learning of English. This study aimed to investigate the factors that ...
- research-articleJune 2024Honorable Mention
360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360° Videos with Alignment Edits
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 41–55https://doi.org/10.1145/3639701.3656311This paper presents the resources utilized for and gathered from a subjective QoE experiment conducted with 45 participants who watched 360° videos processed with offline alignment edits. The aim of these edits is to redirect the assumed field of view to ...
- research-articleApril 2024
Energy Cost of Coding Omnidirectional Videos using ARM and x86 Platforms
GMSys '24: Proceedings of the Second International ACM Green Multimedia Systems WorkshopPages 8–12https://doi.org/10.1145/3652104.3652526Number of applications involving omnidirectional video's transmission from Unmanned Aerial Vehicle (UAV) are gaining popularity rapidly, ranging from remote surveillance to package delivery. Enabling these applications requires low-latency real-time ...
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- research-articleApril 2024
You Only Look Once in Panorama: Object Detection for 360° Videos with MLaaS
NOSSDAV '24: Proceedings of the 34th edition of the Workshop on Network and Operating System Support for Digital Audio and VideoPages 1–7https://doi.org/10.1145/3651863.3651876360° videos are gaining popularity, but immersive analytics, particularly in object detection, confront challenges from complex scenes and high data volume. This imposes significant burdens on individual users and resource-limited edge devices. ...
- research-articleDecember 2023
Pedagogical adoption of SVVR in formal education: Design-based research on the development of teacher-facilitated tactics for supporting immersive and interactive virtual inquiry fieldwork-based learning
AbstractAlthough spherical video-based virtual reality (SVVR) has gained attention as an effective tool for technology-enhanced learning, little research has been conducted on its integration in formal education settings and the role of teachers in ...
Highlights- Research on the integration of SVVR into formal education and the pedagogical role of teachers therein is in its infancy.
- This DBR formulated apt pedagogic tactics for scaffolding students in SVVR-supported inquiry fieldwork-based ...
- research-articleAugust 2023
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY
- Francesca Bruni,
- Valentina Mancuso,
- Luca Greci,
- Sara Arlati,
- Marco Cavallo,
- Giuseppe Riva,
- Karine Goulene,
- Marco Stramba-Badiale,
- Elisa Pedroli
AbstractThis work aims to present the first step of a creation of an instrument to assess memory deficits responding to the needs imposed by the inability to access clinical care, such as physical or geographical constraints or still limitations imposed ...
- extended-abstractJuly 2023
Addressing Sustainability Through 360° Video Design & Research
DIS '23 Companion: Companion Publication of the 2023 ACM Designing Interactive Systems ConferencePages 41–44https://doi.org/10.1145/3563703.3593061New technologies show promise for cultural and environmental sustainability. Yet the processes of production, use, and disposal of digital devices involve the exploitation of natural resources and human labor and have dramatic impacts on social systems ...
- research-articleMay 2023
Virtual reality technology using a 360° video: development and evaluation of an educational tool for intraoral radiography using the bisecting angle technique
AbstractIntraoral radiography (IOR) practice education is essential for dental students. However, the risk of radiation exposure has resulted in the use of textbooks to learn IOR. Thus, a new educational tool that can effectively use fewer shots or ...
- research-articleJanuary 2023
360° videos in education – A systematic literature review on application areas and future potentials
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 2Pages 1319–1355https://doi.org/10.1007/s10639-022-11549-9AbstractAs a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the ...
- research-articleJanuary 2023
Discovering the distribution of attention in destination marketing using 360° video: the eye-tracking study
Procedia Computer Science (PROCS), Volume 225, Issue CPages 3641–3648https://doi.org/10.1016/j.procs.2023.10.359AbstractVirtual tours in 360° video format are a modern way to destination marketing. The relevance of the study of innovative ways of promoting territories is determined by the process of digitalization of the economy and the high prevalence of digital ...
- research-articleDecember 2022
A fast CU partition algorithm based on sum of region-directional dispersion for virtual reality 360° video
Multimedia Systems (MUME), Volume 28, Issue 6Pages 2079–2091https://doi.org/10.1007/s00530-020-00679-0AbstractVirtual reality 360° video has an ultra-high resolution (usually 4–8 K), which takes more coding time than traditional video. Considering the degree of horizontal stretching in a different area of the ERP projected video, a fast coding unit (CU) ...
- research-articleOctober 2022
OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos
- Ruei-Che Chang,
- Chao-Hsien Ting,
- Chia-Sheng Hung,
- Wan-Chen Lee,
- Liang-Jin Chen,
- Yu-Tzu Chao,
- Bing-Yu Chen,
- Anhong Guo
UIST '22: Proceedings of the 35th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 15, Pages 1–14https://doi.org/10.1145/3526113.3545613Blind people typically access videos via audio descriptions (AD) crafted by sighted describers who comprehend, select, and describe crucial visual content in the videos. 360° video is an emerging storytelling medium that enables immersive experiences ...
- research-articleSeptember 2022
Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial
- Li-Jen Hsin,
- Yi-Ping Chao,
- Hai-Hua Chuang,
- Terry B. J. Kuo,
- Cheryl C. H. Yang,
- Chung-Guei Huang,
- Chung-Jan Kang,
- Wan-Ni Lin,
- Tuan-Jen Fang,
- Hsueh-Yu Li,
- Li-Ang Lee
AbstractVirtual reality (VR) applications could be beneficial for education, training, and treatment. However, VR may induce symptoms of simulator sickness (SS) such as difficulty focusing, difficulty concentrating, or dizziness that could impair ...
- research-articleAugust 2022
Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial
- Yi-Ping Chao,
- Chung-Jan Kang,
- Hai-Hua Chuang,
- Ming-Ju Hsieh,
- Yu-Che Chang,
- Terry B. J. Kuo,
- Cheryl C. H. Yang,
- Chung-Guei Huang,
- Tuan-Jen Fang,
- Hsueh-Yu Li,
- Li-Ang Lee
AbstractBefore caring for patients, video instruction is commonly used for undergraduate medical students, and 360° virtual reality (VR) videos have gained increasing interest in clinical medical education. Therefore, the effect of immersive 360° VR video ...
- research-articleJuly 2022
Egocentric scene reconstruction from an omnidirectional video
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 100, Pages 1–12https://doi.org/10.1145/3528223.3530074Omnidirectional videos capture environmental scenes effectively, but they have rarely been used for geometry reconstruction. In this work, we propose an egocentric 3D reconstruction method that can acquire scene geometry with high accuracy from a short ...
- research-articleJuly 2022
Gaze-Assisted Viewport Control for 360° Video on Smartphone
Journal of Computer Science and Technology (JCST), Volume 37, Issue 4Pages 906–918https://doi.org/10.1007/s11390-022-2037-5Abstract360° video has been becoming one of the major media in recent years, providing immersive experience for viewers with more interactions compared with traditional videos. Most of today’s implementations rely on bulky Head-Mounted Displays (HMDs) or ...
- research-articleAugust 2022
Design, development and evaluation of adaptative and interactive solutions for high-quality viewport-aware VR360 video processing and delivery: research proposal
MMSys '22: Proceedings of the 13th ACM Multimedia Systems ConferencePages 367–371https://doi.org/10.1145/3524273.3533929This paper contains the research proposal of Miguel Fernández Dasí that was presented at the MMSys 2022 doctoral symposium.1 The production and consumption of multimedia content is continuously increasing, and this particularly affects to immersive ...
- research-articleAugust 2022
Spatial audio in 360° videos: does it influence visual attention?
MMSys '22: Proceedings of the 13th ACM Multimedia Systems ConferencePages 39–51https://doi.org/10.1145/3524273.3528179Immersive technologies are rapidly gaining traction across a variety of application domains. 360° video is one such technology, which can be captured with an omnidirectional multi-camera arrangement. With a Virtual Reality (VR) Head Mounted Display (HMD)...