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- research-articleAugust 2022
Fight. Heal. Repeat: A Look at Rhetorical Devices in Grinding Game Mechanics
Simulation and Gaming (SIMG), Volume 53, Issue 4Pages 388–399https://doi.org/10.1177/10468781221106487BackgroundCommon definitions of rhetoric in games such as Bogost’s ‘procedural rhetoric’ have their basis in the Aristotelian definition of rhetoric, which concerns itself with discovering all means of persuasion in language.
PurposeGaming ...
- research-articleOctober 2021
Game Mechanic Alignment Theory
FDG '21: Proceedings of the 16th International Conference on the Foundations of Digital GamesArticle No.: 29, Pages 1–11https://doi.org/10.1145/3472538.3472571We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better identified for ...