Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3469410.3469435acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmabConference Proceedingsconference-collections
Work in Progress

Fused Twins: A Cognitive Approach to Augmented Reality Media Architecture

Published: 22 October 2021 Publication History

Abstract

Recent advances in Augmented Reality (AR), the Internet of Things (IoT), cloud computing, and Digital Twins transform the types, rates, and volume of information generated in buildings as well as the mediums through which they can be perceived by users. These advances push the standard approach of media architecture to embed screens in the built environment to its limits because screens lack the immersive capacity that newer media afford. To bridge this gap, we propose a novel AR approach to media architecture that uses a Digital Twin as a platform for structuring and accessing data from various sources, including IoT and simulations. Our technical contribution to media architecture is threefold. First, we extend the possibilities of media architecture beyond embedded screens to three dimensions by presenting a Digital Twin using AR with a head-mounted display. This approach results in a shared and consistent augmented experience across large architectural spaces. Second, we use the Digital Twin to integrate and visualize real physical sensor information. Third, we make artificial occupancy simulations accessible to everyday users by presenting them within their natural context in the Digital Twin. Observing the Digital Twin in situ of the Physical Twin also has applications beyond media architecture. Fusing the two twins using AR can reduce the cognitive load of users from consuming big and complex information sources and enhance their experience. We present two use cases of the proposed Fused Twins in a university building at ETH Zürich. In the first use case, we visualize a dense indoor sensor network (DISN) with 390 IoT sensors that collected data from March 2020 to May 2021. In the second use case, we immerse visitors in agent-based simulations to enable insights into the real and projected uses of space. This work brings forward an ambitious vision for media architecture beyond traditional flat screens, and showcases its potential through fusing state of the art simulations, sensor data integration and augmented reality, finally making the jump from fiction to reality.

References

[1]
Leonel Aguilar, Maddegedara Lalith, Muneo Hori, Tsuyoshi Ichimura, and Seizo Tanaka. 2014. A scalable workbench for large urban area simulations, comprised of resources for behavioural models, interactions and dynamic environments. In International Conference on Principles and Practice of Multi-Agent Systems. Springer, Heidelberg, Germany, 166–181.
[2]
Dhiraj Amin and Sharvari Govilkar. 2015. Comparative study of augmented reality SDKs. International Journal on Computational Science & Applications 5, 1(2015), 11–26.
[3]
Salman Azhar. 2011. Building information modeling (BIM): Trends, benefits, risks, and challenges for the AEC industry. Leadership and management in engineering 11, 3 (2011), 241–252.
[4]
Michael Batty. 2015. A perspective on city dashboards. Regional Studies, Regional Science 2, 1 (2015), 29–32.
[5]
Michael Batty. 2018. Digital twins. Environment and Planning B: Urban Analytics and City Science 45, 5(2018), 817–820. https://doi.org/10.1177/2399808318796416 arXiv:https://doi.org/10.1177/2399808318796416
[6]
James Baumeister, Seung Youb Ssin, Neven AM ElSayed, Jillian Dorrian, David P Webb, James A Walsh, Timothy M Simon, Andrew Irlitti, Ross T Smith, Mark Kohler, 2017. Cognitive cost of using augmented reality displays. IEEE transactions on visualization and computer graphics 23, 11(2017), 2378–2388.
[7]
Tomasz Bednarz, Dominic Branchaud, Florence Wang, Justin Baker, and Malte Marquarding. 2020. Digital Twin of the Australian Square Kilometre Array (ASKAP). In SIGGRAPH Asia 2020 Posters(Virtual Event, Republic of Korea) (SA ’20). Association for Computing Machinery, New York, NY, USA, Article 15, 2 pages. https://doi.org/10.1145/3415264.3425462
[8]
Moritz Behrens, Nina Valkanova, Ava Fatah gen. Schieck, and Duncan P Brumby. 2014. Smart citizen sentiment dashboard: A case study into media architectural interfaces. In Proceedings of the international symposium on pervasive displays. Association for Computing Machinery, New York, NY, USA, 19–24.
[9]
Tom Chandler, Maxime Cordeil, Tobias Czauderna, Tim Dwyer, Jaroslaw Glowacki, Cagatay Goncu, Matthias Klapperstueck, Karsten Klein, Kim Marriott, Falk Schreiber, 2015. Immersive analytics. In 2015 Big Data Visual Analytics (BDVA). IEEE, Hobart, Australia, 1–8.
[10]
Oliver Dawkins, Adam Dennett, and Andrew Hudson-Smith. 2018. Living with a Digital Twin: Operational management and engagement using IoT and Mixed Realities at UCL’s Here East Campus on the Queen Elizabeth Olympic Park. In 26th GIScience Research UK Conference. GISRUK, Leicester, UK, 6 pages. http://leicester.gisruk.org/programme/
[11]
Charles M Eastman, Chuck Eastman, Paul Teicholz, Rafael Sacks, and Kathleen Liston. 2011. BIM handbook: A guide to building information modeling for owners, managers, designers, engineers and contractors. John Wiley & Sons, Hoboken, NJ, USA.
[12]
Mark Finch, Niall Milsom, and Daniel Nagy. 2020. World Locking Tools for Unity. https://github.com/microsoft/MixedReality-WorldLockingTools-Unity.
[13]
Patrick Tobias Fischer, Anke Von Der Heide, Eva Hornecker, Sabine Zierold, Andreas Kästner, Felix Dondera, Matti Wiegmann, Fernando Millán, Jonas Lideikis, Aidas Čergelis, 2015. Castle-sized interfaces: an interactive façade mapping. In Proceedings of the 4th International Symposium on Pervasive Displays. Association for Computing Machinery, New York, NY, USA, 91–97.
[14]
Claude Fortin. 2016. Recasting the data sublime in media architecture. In Proceedings of the 3rd Conference on Media Architecture Biennale. Association for Computing Machinery, New York, NY, USA, 1–10.
[15]
Marcus Foth and Glenda Amayo Caldwell. 2018. More-than-human media architecture. In Proceedings of the 4th Media Architecture Biennale Conference. Association for Computing Machinery, New York, NY, USA, 66–75.
[16]
Joel Fredericks, Luke Hespanhol, and Martin Tomitsch. 2016. Not just pretty lights: using digital technologies to inform city making. In Proceedings of the 3rd conference on media architecture biennale. Association for Computing Machinery, New York, NY, USA, 1–9.
[17]
Michal Gath-Morad, Leonel Aguilar, Ruth Conroy Dalton, and Christoph Hölscher. 2020. cogARCH: Simulating Wayfinding by Architecture in Multilevel Buildings. In SimAUD 2020| The 11th annual Symposium on Simulation for Architecture and Urban Design. Society for Modeling & Simulation International (SCS), Association for Computing Machinery, New York, NY, USA, 20 pages.
[18]
Sven Gehring and Alexander Wiethoff. 2014. Interaction with media façades. Informatik-Spektrum 37, 5 (2014), 474–482.
[19]
Michael Grieves and John Vickers. 2017. Digital twin: Mitigating unpredictable, undesirable emergent behavior in complex systems. In Transdisciplinary Perspectives on Complex Systems. Springer, Zürich, Switzerland, 85–113.
[20]
Jascha Grübel, Tyler Thrash, Didier Hélal, Robert W. Sumner, Christoph Hölscher, and Victor R. Schinazi. 2021. The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence. In 2021 IEEE International Conference on Pervasive Computing and Communications (PerCom). IEEE, New York, NY, USA, 1–11.
[21]
Jascha Grübel, Raphael Weibel, Mike Hao Jiang, Christoph Hölscher, Daniel A Hackman, and Victor R Schinazi. 2016. EVE: A Framework for Experiments in Virtual Environments. In Spatial Cogn. X. Springer, Heidelberg, Germany, 159–176.
[22]
Jascha Grübel, Sarah Wise, Tyler Thrash, and Christoph Hölscher. 2019. A cognitive model for routing in agent-based modelling. In AIP Conference Proceedings, Vol. 2116. AIP Publishing LLC, Melville, NY, USA, 4 pages.
[23]
Marius Hoggenmueller, Alexander Wiethoff, Andrew Vande Moere, and Martin Tomitsch. 2018. A media architecture approach to designing shared displays for residential internet-of-things devices. In Proceedings of the 4th Media Architecture Biennale Conference. Association for Computing Machinery, New York, NY, USA, 106–117.
[24]
Jade Jiang, Michael Tobia, Robert Lawther, Dominic Branchaud, and Tomasz Bednarz. 2020. Double Vision: Digital Twin Applications within Extended Reality. In ACM SIGGRAPH 2020 Appy Hour(Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 1, 2 pages. https://doi.org/10.1145/3388529.3407313
[25]
Maninder Jeet Kaur, Ved P. Mishra, and Piyush Maheshwari. 2020. The Convergence of Digital Twin, IoT, and Machine Learning: Transforming Data into Action. Springer International Publishing, Cham, 3–17. https://doi.org/10.1007/978-3-030-18732-3_1
[26]
Rob Kitchin, Tracey P Lauriault, and Gavin McArdle. 2015. Knowing and governing cities through urban indicators, city benchmarking and real-time dashboards. Regional Studies, Regional Science 2, 1 (2015), 6–28.
[27]
Oliver Lock, Tomasz Bednarz, and Christopher Pettit. 2019. HoloCity – Exploring the Use of Augmented Reality Cityscapes for Collaborative Understanding of High-Volume Urban Sensor Data. In The 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry (Brisbane, QLD, Australia) (VRCAI ’19). Association for Computing Machinery, New York, NY, USA, Article 45, 2 pages. https://doi.org/10.1145/3359997.3365734
[28]
Lev Manovich. 2006. The poetics of augmented space. Visual communication 5, 2 (2006), 219–240.
[29]
Michael R Marner, Andrew Irlitti, and Bruce H Thomas. 2013. Improving procedural task performance with augmented reality annotations. In 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, New York, NY, USA, 39–48.
[30]
Microsoft. 2019. Microsoft HoloLens 2: Overview, Features, and Specs. https://www.microsoft.com/en-us/hololens/hardware
[31]
Paul Milgram and Fumio Kishino. 1994. A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems 77, 12 (1994), 1321–1329.
[32]
Svetlana Ognjanovic. 2018. Impact of Display Clutter on User Experience. In Design, User Experience, and Usability: Theory and Practice, Aaron Marcus and Wentao Wang (Eds.). Springer International Publishing, Cham, 125–140.
[33]
Callum Parker, Waldemar Jenek, Soojeong Yoo, and Youngho Lee. 2018. Augmenting Cities and Architecture with Immersive Technologies. In Proceedings of the 4th Media Architecture Biennale Conference. Association for Computing Machinery, New York, NY, USA, 174–177.
[34]
Leonard Richardson, Mike Amundsen, Michael Amundsen, and Sam Ruby. 2013. RESTful Web APIs: Services for a Changing World. O’Reilly Media, Sebastopol, CA, USA.
[35]
Kong Ruan and Hong Jeong. 2012. An augmented reality system using Qr code as marker in android smartphone. In 2012 Spring Congress on Engineering and Technology. IEEE, New York, NY, USA, 1–3.
[36]
Selena Savic and Teresa Heitor. 2014. Probing the network: architecturality of wireless infrastructure. In Proceedings of the 2Nd Media Architecture Biennale Conference: World Cities. Association for Computing Machinery, New York, NY, USA, 69–78.
[37]
Mike Scaife and Yvonne Rogers. 1996. External cognition: how do graphical representations work?International journal of human-computer studies 45, 2 (1996), 185–213.
[38]
Fei Tao, Meng Zhang, and A.Y.C. Nee. 2019. Chapter 2 - Applications of Digital Twin. In Digital Twin Driven Smart Manufacturing, Fei Tao, Meng Zhang, and A.Y.C. Nee (Eds.). Academic Press, Cambridge, MA, USA, 29–62. https://doi.org/10.1016/B978-0-12-817630-6.00002-3
[39]
Craig Treasure, Mehran Azimi, Mark Schofield, Ali Emami, Paris Morgan, Rene Schulte, Patrick Cook, and Radford Parker. 2019. Azure Spatial Anchors Samples. https://github.com/Azure/azure-spatial-anchors-samples.
[40]
Hannah Twigg-Smith, Jasper Tran O’Leary, and Nadya Peek. 2021. Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 594, 15 pages. https://doi.org/10.1145/3411764.3445653
[41]
Ben van Berkel, Filippo Lodi, and Wael Sami Batal. 2018. Responsive Technologies of Social Health. In Proceedings of the 4th Media Architecture Biennale Conference. Association for Computing Machinery, New York, NY, USA, 45–54.
[42]
Jos P Van Leeuwen, Klaske Hermans, Antti Jylhä, Arnold Jan Quanjer, and Hanke Nijman. 2018. Effectiveness of virtual reality in participatory urban planning: A case study. In Proceedings of the 4th Media Architecture Biennale Conference. Association for Computing Machinery, New York, NY, USA, 128–136.
[43]
MLL Wijerathne, Leonel Aguilar, Muneo Hori, Tsuyoshi Ichimura, and Seizo Tanaka. 2013. HPC enhanced large urban area evacuation simulations with vision based autonomously navigating multi agents. Procedia Computer Science 18 (2013), 1515–1524.
[44]
Zhen Yang, Jinlei Shi, Wenjun Jiang, Yuexin Sui, Yimin Wu, Shu Ma, Chunyan Kang, and Hongting Li. 2019. Influences of augmented reality assistance on performance and cognitive loads in different stages of assembly task. Frontiers in psychology 10 (2019), 1703.
[45]
Karolina M Zielinska-Dabkowska. 2014. Critical perspectives on media architecture: is it still possible to design projects without negatively affecting urban nighttime environments and will the future remain dynamic, bright and multi-colored?. In Proceedings of the 2nd Media Architecture Biennale Conference: World Cities. Association for Computing Machinery, New York, NY, USA, 101–108.
[46]
Karolina M Zielinska-Dabkowska and Kyra Xavia. 2019. Global Approaches to Reduce Light Pollution from Media Architecture and Non-Static, Self-Luminous LED Displays for Mixed-Use Urban Developments. Sustainability 11, 12 (2019), 3446.

Cited By

View all
  • (2024)Experiments as Code and its application to VR studies in human-building interactionScientific Reports10.1038/s41598-024-60791-314:1Online publication date: 30-Apr-2024
  • (2024)The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displaysVirtual Reality10.1007/s10055-024-00977-228:2Online publication date: 22-Mar-2024
  • (2023)A state-of-the-art survey on Augmented Reality-assisted Digital Twin for futuristic human-centric industry transformationRobotics and Computer-Integrated Manufacturing10.1016/j.rcim.2022.10251581:COnline publication date: 1-Jun-2023
  • Show More Cited By

Index Terms

  1. Fused Twins: A Cognitive Approach to Augmented Reality Media Architecture
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    MAB '20: Proceedings of the 5th Media Architecture Biennale Conference
    June 2021
    226 pages
    ISBN:9781450390484
    DOI:10.1145/3469410
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 22 October 2021

    Check for updates

    Author Tags

    1. Agent-Based Modeling
    2. Augmented Reality
    3. Data-Driven Design
    4. Dense Indoor Sensor Networks
    5. Digital Twin
    6. Fused Twins
    7. Physical Twin

    Qualifiers

    • Work in progress
    • Research
    • Refereed limited

    Funding Sources

    • ETH Zürich

    Conference

    MAB20
    MAB20: Media Architecture Biennale 20
    June 28 - July 2, 2021
    Amsterdam and Utrecht, Netherlands

    Acceptance Rates

    Overall Acceptance Rate 27 of 68 submissions, 40%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)57
    • Downloads (Last 6 weeks)12
    Reflects downloads up to 21 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Experiments as Code and its application to VR studies in human-building interactionScientific Reports10.1038/s41598-024-60791-314:1Online publication date: 30-Apr-2024
    • (2024)The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displaysVirtual Reality10.1007/s10055-024-00977-228:2Online publication date: 22-Mar-2024
    • (2023)A state-of-the-art survey on Augmented Reality-assisted Digital Twin for futuristic human-centric industry transformationRobotics and Computer-Integrated Manufacturing10.1016/j.rcim.2022.10251581:COnline publication date: 1-Jun-2023
    • (2023)SAPIENS in XR: operationalizing interaction-attention in extended realityVirtual Reality10.1007/s10055-023-00776-127:3(1765-1781)Online publication date: 22-Feb-2023
    • (2023)Coupling Co-presence in Physical and Virtual Environments Toward Hybrid PlacesComputer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries10.1007/978-3-031-37189-9_35(532-546)Online publication date: 5-Jul-2023
    • (2022)The Hitchhiker’s Guide to Fused Twins: A Review of Access to Digital Twins In Situ in Smart CitiesRemote Sensing10.3390/rs1413309514:13(3095)Online publication date: 27-Jun-2022
    • (2022)Dense Indoor Sensor NetworksPervasive and Mobile Computing10.1016/j.pmcj.2022.10164084:COnline publication date: 1-Aug-2022

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media