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The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays

Published: 22 March 2024 Publication History

Abstract

Haptic feedback, a natural component of our everyday interactions in the physical world, requires careful design in virtual environments. However, feedback location can vary from the fingertip to the finger, hand, and arm due to heterogeneous input/output technology used for virtual environments, from joysticks to controllers, gloves, armbands, and vests. In this work, we report on the user experience of touch interaction with virtual displays when vibrotactile feedback is delivered on the finger, wrist, and forearm. In a first controlled experiment with fourteen participants and virtual displays rendered through a head-mounted device, we report a user experience characterized by high perceived enjoyment, confidence, efficiency, and integration as well as low perceived distraction, difficulty, and confusion. Moreover, we highlight participants’ preferences for vibrotactile feedback on the finger compared to other locations on the arm or through the VR controller, respectively. In a follow-up experiment with fourteen new participants and physical touchscreens, we report a similar preference for the finger, but also specific nuances of the self-reported experience, not observed in the first experiment with virtual displays. Overall, our results depict an enhanced user experience when distal vibrotactile feedback is available over no vibrations at all during interactions with virtual and physical displays, for which we propose future work opportunities for augmented interactions in virtual worlds.

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  • (2024)Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile StimulationProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687728(1-11)Online publication date: 9-Oct-2024
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cover image Virtual Reality
Virtual Reality  Volume 28, Issue 2
Apr 2024
966 pages

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 22 March 2024
Accepted: 25 February 2024
Received: 15 May 2023

Author Tags

  1. Virtual reality
  2. Vibrotactile feedback
  3. User experience
  4. Virtual displays
  5. Touchscreens

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  • (2024)Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile StimulationProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687728(1-11)Online publication date: 9-Oct-2024
  • (2024)ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, EverywhereProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3661090(447-451)Online publication date: 7-Jun-2024

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