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A Serious Game to Battle Depression.

Published: 15 October 2021 Publication History

Abstract

This multidisciplinary project aims to develop a mobile serious game – Horizon: Resilience – as an intervention for patient suffering from depression, the most common mental disorder globally. The game is based on Cognitive Behavioral Therapy (CBT), and intends to map therapeutic principles – such as Behavioral Activation (BA), motivation for change and cognitive flexibility – to game mechanics and gameplay. As such, as players progress in the game, they undergo an ecological momentary intervention in a playful way, which teaches them coping strategies, stimulates behavioral change and an active lifestyle. Once the game is fully developed, a validation with real patients under guidance of a therapist is foreseen.

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References

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Kent Beck, Mike Beedle, A Van Bennekum, A Cockburn, W Cunningham, M Fowler, and D Thomas. 2001. Manifesto for agile software development twelve principles of agile software. Zugriff am 5(2001), 2020.
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Pim Cuijpers, Matthias Berking, Gerhard Andersson, Leanne Quigley, Annet Kleiboer, and Keith S Dobson. 2013. A meta-analysis of cognitive-behavioural therapy for adult depression, alone and in comparison with other treatments. The Canadian Journal of Psychiatry 58, 7 (2013), 376–385.
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Pim Cuijpers, Annemieke Van Straten, Gerhard Andersson, and Patricia Van Oppen. 2008. Psychotherapy for depression in adults: a meta-analysis of comparative outcome studies.Journal of consulting and clinical psychology 76, 6(2008), 909.
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cover image ACM Conferences
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
October 2021
414 pages
ISBN:9781450383561
DOI:10.1145/3450337
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 15 October 2021

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Author Tags

  1. depression
  2. ecological momentary intervention
  3. mental health
  4. mobile game
  5. serious game

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  • Extended-abstract
  • Research
  • Refereed limited

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  • Conselleria de Innovación, Universidades, Ciencia y Sociedad Digital

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CHI PLAY '21
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Overall Acceptance Rate 421 of 1,386 submissions, 30%

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CHI PLAY '24
The Annual Symposium on Computer-Human Interaction in Play
October 14 - 17, 2024
Tampere , Finland

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