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Modeling Serious Games Design towards Engaging Children with Special Needs in Therapy

Published: 15 October 2021 Publication History

Abstract

One of the reasons why patients lose focus and interest in physiotherapy exercises is their repetitive nature. Frequently used techniques when trying to promote user engagement and motivation are the gamification of tasks and use of serious games. This paper conceptualizes a framework model to support the design of serious games for children with special needs and a computational platform that implements this concept. The model includes the definition of games based on levels and sequences of actions. The actions model therapeutic exercises. The platform allows the creation of game actions applicable for specific therapies. The setting of the game action scope, in relation to the intended therapies, allows the system to suggest specific actions, based on the patient profile and current needs. The platform allows for later viewing and analysis of recorded results and a comparative analysis of patients’ usage data and results is possible. Moreover, data and results can be shared and compared between clinics that use the platform. The paper ends with the presentation of a study based on a game designed following the platform model and being connected to it.

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References

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Bruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. https://doi.org/10.1007/978-3-319-66122-3
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cover image ACM Conferences
CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
October 2021
414 pages
ISBN:9781450383561
DOI:10.1145/3450337
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 15 October 2021

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Author Tags

  1. Children
  2. Model-driven Design
  3. Serious Games
  4. Special Needs
  5. Therapy
  6. Web-based Platform

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