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Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation

Published: 01 July 2000 Publication History

Abstract

Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observation that several types of deformation can be uniformly represented as mappings from a pose space, defined by either an underlying skeleton or a more abstract system of parameters, to displacements in the object local coordinate frames. Once this uniform representation is identified, previously disparate deformation types can be accomplished within a single unified approach. The advantages of this algorithm include improved expressive power and direct manipulation of the desired shapes yet the performance associated with traditional shape interpolation is achievable. Appropriate applications include animation of facial and body deformation for entertainment, telepresence, computer gaming, and other applications where direct sculpting of deformations is desired or where real-time synthesis of a deforming model is required.

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Published In

cover image ACM Conferences
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques
July 2000
547 pages
ISBN:1581132085
  • cover image ACM Overlay Books
    Seminal Graphics Papers: Pushing the Boundaries, Volume 2
    August 2023
    893 pages
    ISBN:9798400708978
    DOI:10.1145/3596711
    • Editor:
    • Mary C. Whitton

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ACM Press/Addison-Wesley Publishing Co.

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Published: 01 July 2000

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  1. animation
  2. applications
  3. deformation
  4. facial animation
  5. morphing

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SIGGRAPH '00 Paper Acceptance Rate 59 of 304 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

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  • (2024)A Review on Modern Techniques in 3D Character AnimationInternational Journal of Advanced Research in Science, Communication and Technology10.48175/IJARSCT-19272(463-468)Online publication date: 4-Aug-2024
  • (2024)TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance SynthesisACM Transactions on Graphics10.1145/369714044:1(1-17)Online publication date: 24-Sep-2024
  • (2024)Multi-Resolution Real-Time Deep Pose-Space DeformationACM Transactions on Graphics10.1145/368798543:6(1-11)Online publication date: 19-Dec-2024
  • (2024)ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human RenderingACM Transactions on Graphics10.1145/367800243:5(1-22)Online publication date: 9-Aug-2024
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