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Fostering Virtual Guide in Exhibitions

Published: 01 October 2019 Publication History

Abstract

Museums are essential to make culture accessible to the mass audience. Human museum guides are important to explain the presented artifacts to the visitors. Recently, museums started to experiment with enhancing exhibitions through mixed reality. It enables cultural exhibitors to provide each visitor with an individualized virtual guide that adapts to the visitor's interests. The effect of the presence and appearance of a virtual museum guide is, however, unclear. In this paper, we compare a real-world guide with a realistic, an abstract, and an audio-only representation of the virtual guide. Participants followed four multimodal presentations while we investigated the effect on comprehension and perceived co-presence. We found that a realistic representation of a virtual guide increases the perceived co-presence and does not adversely affect the comprehension of learning content in mixed reality exhibitions. Insights from our study inform the design of virtual guides for real-world exhibitions.

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Cited By

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  • (2024)The museum of digital things: extended reality and museum practicesFrontiers in Virtual Reality10.3389/frvir.2024.13962805Online publication date: 18-Jul-2024
  • (2024)Wayfinding in immersive virtual environments as social activity supported by virtual agentsFrontiers in Virtual Reality10.3389/frvir.2023.13347954Online publication date: 29-Feb-2024
  • (2024)VirtuWander: Enhancing Multi-modal Interaction for Virtual Tour Guidance through Large Language ModelsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642235(1-20)Online publication date: 11-May-2024
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Published In

cover image ACM Conferences
MobileHCI '19: Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services
October 2019
646 pages
ISBN:9781450368254
DOI:10.1145/3338286
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 01 October 2019

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Author Tags

  1. Mixed reality
  2. co-presence
  3. exhibition
  4. virtual avatar

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Cited By

View all
  • (2024)The museum of digital things: extended reality and museum practicesFrontiers in Virtual Reality10.3389/frvir.2024.13962805Online publication date: 18-Jul-2024
  • (2024)Wayfinding in immersive virtual environments as social activity supported by virtual agentsFrontiers in Virtual Reality10.3389/frvir.2023.13347954Online publication date: 29-Feb-2024
  • (2024)VirtuWander: Enhancing Multi-modal Interaction for Virtual Tour Guidance through Large Language ModelsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642235(1-20)Online publication date: 11-May-2024
  • (2024)Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented RealitySerious Games10.1007/978-3-031-74138-8_18(247-262)Online publication date: 31-Oct-2024
  • (2023)The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression AnalysisExtended Reality10.1007/978-3-031-43404-4_19(302-312)Online publication date: 5-Sep-2023
  • (2023)Augmented Reality and Avatars for Museum Heritage StorytellingBeyond Digital Representation10.1007/978-3-031-36155-5_16(241-258)Online publication date: 2-Sep-2023
  • (2023)Designing Virtual Guides’ Characteristics for Remote Tourism in the ArcticArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_17(224-238)Online publication date: 2-Apr-2023
  • (2022)Virtual Humans in Museums and Cultural Heritage SitesApplied Sciences10.3390/app1219991312:19(9913)Online publication date: 1-Oct-2022
  • (2022)Comparing VR and Desktop 360 Video Museum ToursProceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia10.1145/3568444.3570596(282-284)Online publication date: 27-Nov-2022
  • (2022)“Real Change Comes from Within!”: Towards a Symbiosis of Human and Digital Guides in the MuseumJournal on Computing and Cultural Heritage 10.1145/346555715:1(1-19)Online publication date: 28-Feb-2022
  • Show More Cited By

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