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Designing Sensory-Inclusive Virtual Play Spaces for Children

Published: 12 June 2019 Publication History

Abstract

In this work in progress, I explore five interaction designs for the highly variable sensory needs of three neurodiverse children. I aim to create a repertoire of interactions that can be employed in future systems aimed at inclusive play. The three children in this work have educational labels of neurotypical, ADHD, and autism, but rather than design for their general labels or IQ scores, I designed for their individual sensory profiles. Based on clinical tools for sensory integration, I take the next step in a long-term project---this is the second stage where I explore three users' experience with five high fidelity VR prototypes across 26 user sessions. I aim to understand how virtual environments and user interactions can support sensory needs---and thus how to make future collaborative VR systems "sensory-accessible". I contribute empirical findings for accommodating sensory differences for neurodiverse children regarding interaction design for children by tying clinically-supported design features to sensory-inclusive techniques.

References

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LouAnne E. Boyd, Kendra Day, Kaitlyn Abdo, Ben Wasserman, Gillian Hayes, and Erik Linstead. 2019. Paper Prototyping Comfortable VR Play for Diverse Sensory Needs. Proceedings of ACM CHI Conference on Human Factors in Computing Systems (CHI'19)., ACM.
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Winnie Dunn. 2014. Sensory Profile™ 2. Pearson, Bloomington, MN.
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Winnie Dunn, Lauren Little, Evan Dean, Sara Robertson, and Benjamin Evans. 2016. The State of the Science on Sensory Factors and Their Impact on Daily Life for Children: A Scoping Review. Retrieved July 2, 2018 from
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Kristen Shinohara, Cynthia L. Bennett, Wanda Pratt, and Jacob O. Wobbrock. 2018. Tenets for Social Accessibility: Towards Humanizing Disabled People in Design. ACM Transactions on Accessible Computing 11, 1, 1--31.
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Cited By

View all
  • (2024)Neuro-Inclusive Design Considerations for Assistive and Accessible Technologies and BeyondThe Sensory Accommodation Framework for Technology10.1007/978-3-031-48843-6_8(113-124)Online publication date: 2-Jan-2024
  • (2024)Designing Sensory Environments and Sensory Interactions in Virtual RealityThe Sensory Accommodation Framework for Technology10.1007/978-3-031-48843-6_4(41-56)Online publication date: 2-Jan-2024
  • (2024)Technologies Across the Disciplines for Autistic UsersThe Sensory Accommodation Framework for Technology10.1007/978-3-031-48843-6_2(13-26)Online publication date: 2-Jan-2024
  • Show More Cited By

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Information & Contributors

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Published In

cover image ACM Conferences
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
June 2019
787 pages
ISBN:9781450366908
DOI:10.1145/3311927
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 June 2019

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Author Tags

  1. Virtual reality
  2. accessibility
  3. assistive technology
  4. inclusion
  5. neurodiversity
  6. regulation
  7. sensory accommodations
  8. sensory patterns
  9. sensory processing
  10. universal design

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  • Research-article
  • Research
  • Refereed limited

Conference

IDC '19
Sponsor:
IDC '19: Interaction Design and Children
June 12 - 15, 2019
ID, Boise, USA

Acceptance Rates

IDC '19 Paper Acceptance Rate 41 of 124 submissions, 33%;
Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)Neuro-Inclusive Design Considerations for Assistive and Accessible Technologies and BeyondThe Sensory Accommodation Framework for Technology10.1007/978-3-031-48843-6_8(113-124)Online publication date: 2-Jan-2024
  • (2024)Designing Sensory Environments and Sensory Interactions in Virtual RealityThe Sensory Accommodation Framework for Technology10.1007/978-3-031-48843-6_4(41-56)Online publication date: 2-Jan-2024
  • (2024)Technologies Across the Disciplines for Autistic UsersThe Sensory Accommodation Framework for Technology10.1007/978-3-031-48843-6_2(13-26)Online publication date: 2-Jan-2024
  • (2023)Conceptualizing Celebratory Technologies for Neurodiversity to Reduce Social StigmaProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3614478(1-4)Online publication date: 22-Oct-2023
  • (2023)Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverseVirtual Reality10.1007/s10055-023-00850-827:4(2989-3020)Online publication date: 1-Dec-2023
  • (2022)ADHD and Technology Research – Investigated by Neurodivergent ReadersProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517592(1-21)Online publication date: 29-Apr-2022
  • (2020)Virtual Reality Games for People Using WheelchairsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376265(1-11)Online publication date: 21-Apr-2020
  • (2019)vrSensory: Designing Inclusive Virtual Games with Neurodiverse ChildrenExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356277(755-761)Online publication date: 17-Oct-2019

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