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Tenets for Social Accessibility: Towards Humanizing Disabled People in Design

Published: 12 March 2018 Publication History

Abstract

Despite years of addressing disability in technology design and advocating user-centered design practices, popular mainstream technologies remain largely inaccessible for people with disabilities. We conducted a design course study investigating how student designers regard disability and explored how designing for multiple disabled and nondisabled users encouraged students to think about accessibility in the design process. Across two university course offerings one year apart, we examined how students focused on a design project while learning user-centered design concepts and techniques, working with people with and without disabilities throughout the project. In addition, we compared how students incorporated disability-focused design approaches within a classroom setting. We found that designing for multiple stakeholders with and without disabilities expanded student understanding of accessible design by demonstrating that people with the same disability could have diverse needs and by aligning such needs with those of nondisabled users. We also found that using approaches targeted toward designing for people with disabilities complemented interactions with users, particularly with regard to managing varying abilities across users, or incorporating social aspects. Our findings contribute to an understanding about how we might incur change in design practice by working with multiple stakeholders with and without disabilities whenever possible. We refined Design for Social Accessibility by incorporating these findings into three tenets emphasizing: (1) design for disability ought to incorporate users with and without disabilities, (2) design should address functional and social factors simultaneously, and (3) design should include tools to spur consideration of social factors in accessible design.

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    Published In

    cover image ACM Transactions on Accessible Computing
    ACM Transactions on Accessible Computing  Volume 11, Issue 1
    Special Issue of Papers from ASSETS 2016
    March 2018
    154 pages
    ISSN:1936-7228
    EISSN:1936-7236
    DOI:10.1145/3194310
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 March 2018
    Accepted: 01 January 2018
    Revised: 01 November 2017
    Received: 01 April 2017
    Published in TACCESS Volume 11, Issue 1

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    1. Design for social accessibility

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    • (2024)Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing PeopleProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642953(1-14)Online publication date: 11-May-2024
    • (2024)Mapping Accessibility Assignments into Core Computer Science Topics: An Empirical Study with Interviews and Surveys of Instructors and StudentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642097(1-16)Online publication date: 11-May-2024
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