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Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?

Published: 11 March 2019 Publication History

Abstract

Advances in 3D capture technology have made it easier to generate a realistic avatar, which can represent a person in virtual environments. Because avatars can be easily duplicated in the virtual environments, there can be an unrealistic situation where a person sees her/his own doppelgangers. Doppelganger is a double of a person and sometimes portrayed as a sinister existence. To investigate how people feel and react when they face their doppelgangers, we developed "Double Shellf", a virtual reality experience in which people can interact with their virtual doppelgangers in various situations. In this paper, we introduce the design of Double Shellf and discuss the reactions of 86 users. The user study revealed that most people felt intense eeriness when they see their doppelgangers which acts autonomously and when they were touched by their doppelgangers. We also found that there is a gender difference in reactions to their doppelgangers. We explore the effective way of utilizing doppelgangers.

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    cover image ACM Other conferences
    AH2019: Proceedings of the 10th Augmented Human International Conference 2019
    March 2019
    301 pages
    ISBN:9781450365475
    DOI:10.1145/3311823
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 11 March 2019

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    Author Tags

    1. Avatar
    2. Doppelganger
    3. Social Psychology
    4. Virtual Reality

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    Cited By

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    • (2024)Collaborating with my DoppelgängerProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36512887:1(1-23)Online publication date: 13-May-2024
    • (2024)Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive SystemsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651001(1-9)Online publication date: 11-May-2024
    • (2024)Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00082(424-427)Online publication date: 16-Mar-2024
    • (2024)Towards a Positive Thinking About Deepfakes: Evaluating the Experience of Deepfake Voices in the Emotional and Rational ScenariosHuman-Computer Interaction10.1007/978-3-031-60405-8_20(311-325)Online publication date: 1-Jun-2024
    • (2023)"A feeling of déjà vu": The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36101677:CSCW2(1-31)Online publication date: 4-Oct-2023
    • (2023)“Do you get déjà vu”: Persuasiveness Effects of Communicating with an Avatar of Similar Appearance in Social Virtual RealityExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585839(1-8)Online publication date: 19-Apr-2023
    • (2023)Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor TaskProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580944(1-16)Online publication date: 19-Apr-2023
    • (2022)Cyborgs, Human Augmentation, Cybernetics, and JIZAI BodyProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519401(230-242)Online publication date: 13-Mar-2022
    • (2022)Experimental Evaluation of Implicit and Explicit Learning of Abstract Regularities Following Socio-Emotional Interactions in Mixed Reality2022 International Conference on Development and Application Systems (DAS)10.1109/DAS54948.2022.9786218(150-154)Online publication date: 26-May-2022
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