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View all- Cortés LYuchan (Blanche) Gao Kessner TBernier JGee E(2022)Playfixing Broken GamesInternational Journal of Game-Based Learning10.4018/IJGBL.30912712:1(1-21)Online publication date: 1-Jan-2022
Non-digital forms of play that allow players to direct brute force directly upon each other, such as martial arts, boxing and full contact team sports, are very popular. However, inter-player brutality has largely been unexplored as a feature of digital ...
This paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile ...
The player’s health is one of the most pervasive components in computer games. However, in virtual reality games, it is unclear how different representations of player health function compared to traditional flat-screen games. Because the ...
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