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An Interdependent Model of Personality, Motivation, Emotion, and Mood for Intelligent Virtual Agents

Published: 01 July 2019 Publication History

Abstract

Building intelligent agents that can believably interact with humans is a difficult yet important task in a host of applications, including therapy, education, and entertainment. We submit that in order to enhance believability, the agent's affective state should be accurately modeled and should realistically influence the agent's behavior. We propose a computational model of affect which incorporates an empirically-based interplay between its various affective components - personality, motivation, emotion, and mood. Further, our model captures a number of salient mechanisms that are observable in humans and that influence the agent's behavior. We are therefore hopeful that our model will facilitate more engaging and meaningful human-agent interactions. We evaluate our model and illustrate its efficacy, as well as the importance of the different components in the model and their interplay.

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Cited By

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  • (2024)EmoSTL: Formal Spatial-Temporal Verification of Emotion Specifications in Computer Games2024 IEEE Conference on Software Testing, Verification and Validation (ICST)10.1109/ICST60714.2024.00011(13-24)Online publication date: 27-May-2024
  • (2024)PLEA: The Embodied Virtual BeingSocial Computing and Social Media10.1007/978-3-031-61281-7_18(266-275)Online publication date: 29-Jun-2024
  • (2023)The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational AgentsProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584045(790-801)Online publication date: 27-Mar-2023
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    cover image ACM Conferences
    IVA '19: Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents
    July 2019
    282 pages
    ISBN:9781450366724
    DOI:10.1145/3308532
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 01 July 2019

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    Author Tags

    1. intelligent virtual agent
    2. model of affect

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    IVA '19 Paper Acceptance Rate 15 of 63 submissions, 24%;
    Overall Acceptance Rate 53 of 196 submissions, 27%

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    Cited By

    View all
    • (2024)EmoSTL: Formal Spatial-Temporal Verification of Emotion Specifications in Computer Games2024 IEEE Conference on Software Testing, Verification and Validation (ICST)10.1109/ICST60714.2024.00011(13-24)Online publication date: 27-May-2024
    • (2024)PLEA: The Embodied Virtual BeingSocial Computing and Social Media10.1007/978-3-031-61281-7_18(266-275)Online publication date: 29-Jun-2024
    • (2023)The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational AgentsProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584045(790-801)Online publication date: 27-Mar-2023
    • (2023)Personality and Emotion in Strong-Story Narrative PlanningIEEE Transactions on Games10.1109/TG.2022.322722015:4(669-682)Online publication date: Dec-2023
    • (2023)Towards the construction of computational models of emotions from the perspective of a software systemCognitive Systems Research10.1016/j.cogsys.2022.12.00378(57-70)Online publication date: Mar-2023
    • (2023)Prototyping an Architecture of Affective Robotic Systems Based on the Theory of Constructed EmotionSocial Robotics10.1007/978-3-031-24667-8_49(558-575)Online publication date: 1-Feb-2023
    • (2022)COPALZ: A Computational Model of Pathological Appraisal Biases for an Interactive Virtual Alzheimer PatientProceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems10.5555/3535850.3535860(72-81)Online publication date: 9-May-2022
    • (2022)Comprehensive guidelines for emotion annotationProceedings of the 22nd ACM International Conference on Intelligent Virtual Agents10.1145/3514197.3549640(1-8)Online publication date: 6-Sep-2022
    • (2022)Investigating how speech and animation realism influence the perceived personality of virtual characters and agents2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00018(11-20)Online publication date: Mar-2022
    • (2022)What Lies Beneath—A Survey of Affective Theory Use in Computational Models of EmotionIEEE Transactions on Affective Computing10.1109/TAFFC.2022.319745613:4(1793-1812)Online publication date: 1-Oct-2022
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