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Augmented reality in science classroom: perceived effects in education, visualization and information processing

Published: 10 January 2019 Publication History

Abstract

Technology in education has evolved over the decades and has provided more opportunities for technologies such as Augmented Reality to find its way into the pedagogy of teachers in science. In this paper, an AR app was used in facilitating a lesson on chemical bonding and simple compounds. The effects of such innovation were studied using observation and various data gathering methods in an action research design. Results show that AR is a tool that enhances visualization of concepts through elements of virtual and real images, allows students to map physical characteristics easily and aids them in developing mental images for further discourse. Results also show that AR does not only improve motivation but triggers more student-student interaction and teacher-student interaction as well. Students learning attitudes towards chemistry improved in terms of their appreciation of the subject, their perception of its relation to real life and of their meaning-making processes. The teacher indicated that AR apps can innovate the classroom and can provide opportunities for implementation as they are easy to use. However, findings also show that teachers may have a hard time looking for free resources of apps that will meet their needs, and that there is challenge in ensuring that misconceptions are avoided from AR apps' oversimplification of visualization. This study also presents some action plans for further use of AR apps in teaching science.

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    IC4E '19: Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning
    January 2019
    469 pages
    ISBN:9781450366021
    DOI:10.1145/3306500
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 10 January 2019

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    Author Tags

    1. 21st century e-learning
    2. augmented reality
    3. chemistry education
    4. k12 science
    5. science education

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    View all
    • (2024)CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV ExperiencesProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656320(231-245)Online publication date: 7-Jun-2024
    • (2024)Augmented Reality Interactive Experiences for Multi-level Chemistry UnderstandingInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.100681(100681)Online publication date: Sep-2024
    • (2024)Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learningEducation and Information Technologies10.1007/s10639-024-12818-5Online publication date: 13-Jun-2024
    • (2023)Strategies for Constructing Career Initiation Education for Primary and Secondary School Students in the MetaverseVocational Education10.12677/VE.2023.12512312:05(796-807)Online publication date: 2023
    • (2023)Augmented Reality Applications Attitude Scale Among Engineering Students: Validation in Indian Context and Analyzing Determining Factor2023 IEEE 11th Region 10 Humanitarian Technology Conference (R10-HTC)10.1109/R10-HTC57504.2023.10461790(260-266)Online publication date: 16-Oct-2023
    • (2023)Augmented Reality and its Applications in Education: A Systematic SurveyIEEE Access10.1109/ACCESS.2023.333121811(143250-143271)Online publication date: 2023
    • (2023)Reinforcing biology education in schools using smartphones: a post-COVID pandemic studyEducation and Information Technologies10.1007/s10639-023-11987-z29:3(3615-3635)Online publication date: 24-Jun-2023
    • (2022)Developing Students’ Critical Thinking Skills and Argumentation Abilities Through Augmented Reality–Based Argumentation Activities in Science ClassesScience & Education10.1007/s11191-022-00369-532:4(1165-1195)Online publication date: 22-Aug-2022
    • (2022)Utilization of XR Technology in Distance Collaborative Learning: A Systematic ReviewCross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality10.1007/978-3-031-06047-2_2(14-29)Online publication date: 26-Jun-2022
    • (2022)A systematic review of augmented reality in chemistry educationReview of Education10.1002/rev3.332510:1Online publication date: 13-Jan-2022
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