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Towards a Taxonomy of Social VR Application Design

Published: 17 October 2019 Publication History

Abstract

The number of social VR applications-or applications that support social interaction between users in virtual reality-has grown considerably in recent years. A consequence of this growth is that the state of social VR application design has become increasingly obfuscated, which complicates identification of design trends, best practices, and uncommon features that are perhaps worthy of wider adoption. To help address this problem, this paper presents a taxonomy of social VR application design choices as informed by 29 commercial and prototypical applications in the literature. Discussion of the taxonomy highlights novel features of research prototypes that could potentially enrich the social experience in commercially available applications. The paper concludes by considering how the taxonomy can guide future design of social VR applications, and next steps for refining the taxonomy.

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  • (2024)Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality PlatformsProceedings of the ACM on Human-Computer Interaction10.1145/36374188:CSCW1(1-22)Online publication date: 26-Apr-2024
  • (2024)Understanding Online Education in Metaverse: Systems and User Experience Perspectives2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00080(598-608)Online publication date: 16-Mar-2024
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Published In

cover image ACM Conferences
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2019
859 pages
ISBN:9781450368711
DOI:10.1145/3341215
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 17 October 2019

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Author Tags

  1. collaborative virtual environment
  2. social computing
  3. social vr
  4. taxonomy
  5. virtual reality
  6. vr

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  • Work in progress

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CHI PLAY '19
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CHI PLAY '19 Extended Abstracts Paper Acceptance Rate 51 of 181 submissions, 28%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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The Annual Symposium on Computer-Human Interaction in Play
October 14 - 17, 2024
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Cited By

View all
  • (2024)Virtually Enhancing Public Engagement During the PandemicSocial Science Computer Review10.1177/0894439322111148242:2(438-459)Online publication date: 10-Apr-2024
  • (2024)Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality PlatformsProceedings of the ACM on Human-Computer Interaction10.1145/36374188:CSCW1(1-22)Online publication date: 26-Apr-2024
  • (2024)Understanding Online Education in Metaverse: Systems and User Experience Perspectives2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00080(598-608)Online publication date: 16-Mar-2024
  • (2024)Mixed-reality art as shared experience for cross-device users: Materialize, understand, and exploreInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103291190(103291)Online publication date: Oct-2024
  • (2024)“People are Way too Obsessed with Rank”: Trust System in Social Virtual RealityComputer Supported Cooperative Work (CSCW)10.1007/s10606-024-09498-7Online publication date: 4-May-2024
  • (2024)Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversationsVirtual Reality10.1007/s10055-024-00941-028:1Online publication date: 22-Feb-2024
  • (2024)Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a surveyThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-03068-640:6(4055-4070)Online publication date: 1-Jun-2024
  • (2024)Exploring UX: Instructional Designs for Groups in Mozilla HubsLearning and Collaboration Technologies10.1007/978-3-031-61691-4_8(106-124)Online publication date: 29-Jun-2024
  • (2023)Your money or your data: Avatar embodiment options in the identity economyConvergence: The International Journal of Research into New Media Technologies10.1177/1354856523120018730:2(882-903)Online publication date: 30-Oct-2023
  • (2023)Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on TwitchProceedings of the ACM on Human-Computer Interaction10.1145/36264737:ISS(242-265)Online publication date: 1-Nov-2023
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