Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3205873.3210703acmconferencesArticle/Chapter ViewAbstractPublication PagesperdisConference Proceedingsconference-collections
poster

An AR-method for documenting LEGO Serious Play models

Published: 06 June 2018 Publication History

Abstract

LEGO Serious Play (LSP) supports the facilitation of creative communication with various methods (e.g. team-building or strategy development) that are successfully used for more than 15 years. Nevertheless, it is missing a process for documenting the outcome of the workshops. Therefore, participants or an assistant of the facilitator take hand-written notes within the workshops. As these are personal notes of the participants, they are most likely not feasible as a documentation for people who did not attend at the workshop. On the other hand, many applications use augmented reality (AR) to add information to real world objects. In this paper, we try to develop a method for documentation of LSP artefacts with AR. Our focus is on the one hand on the process of producing the documentation and on the other hand on the interaction with an AR prototype for 3D positioning of annotations using Microsoft's HoloLens.

References

[1]
Elisabetta Frick, Stefano Tardini, and Lorenzo Cantoni. 2014. LEGO SERIOUS PLAY applications to enhance creativity in participatory design. Creativity in Business. Research Papers on Knowledge, Innovation and Enterprise 2: 200--210.
[2]
Sooyoung Kim and Gerard Jounghyun Kim. 2004. Using Keyboards with Head Mounted Displays. In Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI '04), 336--343.
[3]
Jason Wither, Stephen DiVerdi, and Tobias Höllerer. 2009. Annotation in outdoor augmented reality. Computers & Graphics 33, 6: 679--689.
[4]
2010. LEGO Serious Play. Retrieved from https://www.lego.com/r/www/r/seriousplay/-/media/serious%20play/pdf/2017/lego_serious_play_open-source_14mb.pdf.

Cited By

View all
  • (2024)HandyNotes: using the hands to create semantic representations of contextually aware real-world objects2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00049(265-275)Online publication date: 16-Mar-2024
  • (2022)Re-imagining the Futures of University: Foresight for Higher Education Using Innovation Labs Learning SpaceExplore Business, Technology Opportunities and Challenges ‎After the Covid-19 Pandemic10.1007/978-3-031-08954-1_29(318-327)Online publication date: 13-Jul-2022
  • (2020)Co-Creative Learning in Innovation Laboratories Using Lego Serious Play WorkshopsInternational Journal of Innovation and Technology Management10.1142/S021987702050051017:07Online publication date: 18-Dec-2020
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
PerDis '18: Proceedings of the 7th ACM International Symposium on Pervasive Displays
June 2018
197 pages
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2018

Check for updates

Author Tags

  1. Annotation
  2. Augmented Reality
  3. LEGO Serious Play
  4. Mixed Reality

Qualifiers

  • Poster
  • Research
  • Refereed limited

Conference

PerDis '18
Sponsor:

Acceptance Rates

PerDis '18 Paper Acceptance Rate 22 of 36 submissions, 61%;
Overall Acceptance Rate 213 of 384 submissions, 55%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)13
  • Downloads (Last 6 weeks)2
Reflects downloads up to 16 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)HandyNotes: using the hands to create semantic representations of contextually aware real-world objects2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00049(265-275)Online publication date: 16-Mar-2024
  • (2022)Re-imagining the Futures of University: Foresight for Higher Education Using Innovation Labs Learning SpaceExplore Business, Technology Opportunities and Challenges ‎After the Covid-19 Pandemic10.1007/978-3-031-08954-1_29(318-327)Online publication date: 13-Jul-2022
  • (2020)Co-Creative Learning in Innovation Laboratories Using Lego Serious Play WorkshopsInternational Journal of Innovation and Technology Management10.1142/S021987702050051017:07Online publication date: 18-Dec-2020
  • (2019)The Entrepreneurial University and the Training for Innovation of the New Generations2019 IEEE 6th Portuguese Meeting on Bioengineering (ENBENG)10.1109/ENBENG.2019.8692529(1-3)Online publication date: Feb-2019

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media