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- Vickery NWyeth P(2022)Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3Proceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572926(310-318)Online publication date: 29-Nov-2022
- Petrovas ABausys R(2022)Regionally morphing objects for the genetic WASPAS-SVNS game scene generation algorithm2022 International Conference on Electrical, Computer and Energy Technologies (ICECET)10.1109/ICECET55527.2022.9872949(1-4)Online publication date: 20-Jul-2022
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