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Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness

Published: 15 October 2017 Publication History

Abstract

Games have long been used as a bonding activity; however, research on establishing and maintaining social closeness through games uses different terms, different mechanics and controls, and different contexts of use. As a result, designers have little guidance on which multiplayer game mechanics are most effective. We summarize literature on game design for social closeness into a framework with two collaborative mechanics: cooperation and interdependence. We then created four versions of an online game to independently test the effects of these game mechanics on relationship formation between paired online strangers, showing that cooperation and interdependence are two distinct factors that both can be used to improve play experience and increase social bonds. Additionally, we unpack the effect of interdependence, showing that the improved social closeness can be explained by the increase in conversational turns.

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    cover image ACM Conferences
    CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    October 2017
    590 pages
    ISBN:9781450348980
    DOI:10.1145/3116595
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 15 October 2017

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    Author Tags

    1. collaboration
    2. cooperation
    3. interdependence
    4. social play

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    CHI PLAY '17 Paper Acceptance Rate 46 of 178 submissions, 26%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
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