Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2661334.2661370acmconferencesArticle/Chapter ViewAbstractPublication PagesassetsConference Proceedingsconference-collections
research-article

Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy

Published: 20 October 2014 Publication History

Abstract

Youth with cerebral palsy (CP) can experience social isolation, in part due to mobility limitations associated with CP. We show that networked video games can provide a venue for social interaction from the home. We address the question of how to design networked games that enhance social play among people with motor disabilities. We present Liberi, a networked game custom-designed for youth with CP. Liberi is designed to allow frictionless group formation, to balance for differences in player abilities, and to support a variety of play styles. A ten-week home-based study with ten participants showed the game to be effective in fostering social interaction among youth with CP.

References

[1]
Ducheneaut, N., Moore, R.J., and Nickell, E. Designing for sociability in massively multiplayer games: an examination of the "third places" of SWG. Other Players, (2004), 1--14.
[2]
Ducheneaut, N., Yee, N., Nickell, E., and Moore, R. Alone together?: exploring the social dynamics of massively multiplayer online games. Proceedings of CHI'06, (2006), 407--416.
[3]
Eliasson, A.C., Krumlinde-Sundholm, L., Rösblad, B., et al. The Manual Ability Classification System (MACS) for children with cerebral palsy: scale development and evidence of validity and reliability. Developmental Medicine and Child Neurology 48, 7 (2006), 549--54.
[4]
Hernandez, H.A., Graham, T.C.N., Fehlings, D., et al. Design of an exergaming station for children with cerebral palsy. Proceedings of CHI'12, ACM (2012), 2619--2628.
[5]
Hernandez, H.A., Ye, Z., Graham, T.C.N., Fehlings, D., and Switzer, L. Designing action-based exergames for children with cerebral palsy. Proceedings of CHI'13, ACM (2013), 1261--1270.
[6]
Kalning, K. For disabled, video games can be a lifesaver. MSNBC, 2009. http://www.nbcnews.com/id/30116040/ns/technology_and_science-games/t/disabled-video-games-can-be-lifesaver.
[7]
Kang, L.-J., Palisano, R.J., Orlin, M.N., Chiarello, L.A., King, G.A., and Polansky, M. Determinants of social participation--with friends and others who are not family members--for youths with cerebral palsy. Physical therapy 90, 12 (2010), 1743--1757.
[8]
Koster, R. The Laws of Online World Design. http://www.raphkoster.com/gaming/laws.shtml.
[9]
Kozeis, N., Anogeianaki, A., Mitova, D.T., Anogianakis, G., Mitov, T., and Klisarova, A. Visual function and visual perception in cerebral palsied children. Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists) 27, 1 (2007), 44--53.
[10]
Mueller, F. and Agamanolis, S. Exertion interfaces: sports over a distance for social bonding and fun. Proceedings of CHI'03, ACM (2003), 561--568.
[11]
Rosenbaum, P., Paneth, N., Leviton, A., et al. A report: the definition and classification of cerebral palsy April 2006. Developmental Medicine and Child Neurology Supplement, (2007), 8--14.
[12]
Saavedra, S., Joshi, A., Woollacott, M., and van Donkelaar, P. Eye hand coordination in children with cerebral palsy. Experimental Brain Research. Experimentelle Hirnforschung. Expérimentation cérébrale 192, 2 (2009), 155--165.
[13]
Yuan, B., Folmer, E., and Harris, F.C. Game accessibility: a survey. Universal Access in the Information Society 10, 1 (2010), 81--100.

Cited By

View all
  • (2024)Computer Games for People with DisabilityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_267(401-406)Online publication date: 5-Jan-2024
  • (2023)Games and Play SIG: Connecting Through Social and Playful TechnologiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583176(1-4)Online publication date: 19-Apr-2023
  • (2023)An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581171(1-16)Online publication date: 19-Apr-2023
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
ASSETS '14: Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
October 2014
378 pages
ISBN:9781450327206
DOI:10.1145/2661334
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 October 2014

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. cerebral palsy
  2. game accessibility
  3. video game design

Qualifiers

  • Research-article

Funding Sources

Conference

ASSETS '14
Sponsor:

Acceptance Rates

ASSETS '14 Paper Acceptance Rate 29 of 106 submissions, 27%;
Overall Acceptance Rate 436 of 1,556 submissions, 28%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)36
  • Downloads (Last 6 weeks)3
Reflects downloads up to 02 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Computer Games for People with DisabilityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_267(401-406)Online publication date: 5-Jan-2024
  • (2023)Games and Play SIG: Connecting Through Social and Playful TechnologiesExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583176(1-4)Online publication date: 19-Apr-2023
  • (2023)An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581171(1-16)Online publication date: 19-Apr-2023
  • (2023)Computer Games for People with DisabilityEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_267-1(1-6)Online publication date: 1-Aug-2023
  • (2022)Methodological Standards in Accessibility Research on Motor Impairments: A SurveyACM Computing Surveys10.1145/354350955:7(1-35)Online publication date: 15-Dec-2022
  • (2022)Accessibility-Related Publication Distribution in HCI Based on a Meta-AnalysisExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519701(1-28)Online publication date: 27-Apr-2022
  • (2022)Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemicComputers in Human Behavior10.1016/j.chb.2022.107232131:COnline publication date: 1-Jun-2022
  • (2022)Inclusive Platform: GUS for Social Inclusion and Competencies Development in Cerebral PalsyInnovations in Mechanical Engineering II10.1007/978-3-031-09382-1_20(228-239)Online publication date: 18-Jun-2022
  • (2021)Deinstitutionalizing IndependenceProceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3441852.3471213(1-14)Online publication date: 17-Oct-2021
  • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media