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Assessing Visual Search Performance in Ocular Compared to Cerebral Visual Impairment Using a Virtual Reality Simulation of Human Dynamic Movement

Published: 05 April 2018 Publication History

Abstract

Virtual reality (VR) can provide robust assessment of cognitive spatial processing skills in individuals with visual impairment. VR combined with objective measures of behavioral performance (i.e., eye tracking) affords a high degree of experimental control, task flexibility, participant engagement, and enhanced data capture. Individuals with visual impairment typically have difficulties identifying people in crowded environments; these difficulties may differ depending on the origin of the visual impairment. Specifically, individuals with cortical/cerebral visual impairment (CVI) may show a greater sensitivity to scenarios of high dynamic visual complexity compared to those with ocular based visual impairment (OVI). To test potential differences in visual search performance, we have developed a first-person perspective VR environment integrated with eye tracking designed to simulate the dynamic movement of humans in a hallway. Participants were tasked with locating a specific target individual walking among a crowd of people moving in various directions in the hallway. To assess the effect of task difficulty, we manipulated factors of crowd density and presence of object clutter within the hallway. Results to date show that both visually impaired groups demonstrate increased variability in search patterns and reaction times as compared to controls. Additionally, performance of the CVI group fluctuates greater as a function of task difficulty. Findings from the current work demonstrate a successful interaction between individuals with visual impairments and VR simulations in assessing high level visual function. Further studies will serve as a theoretical foundation for the creation of new assessment and training paradigms for visually impaired individuals.

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Cited By

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  • (2025)Exploring visual search performance in preschool children with Cerebral Visual Impairment: A modified approachBritish Journal of Visual Impairment10.1177/02646196251317958Online publication date: 17-Feb-2025
  • (2024)A novel gaze-based visual search task for children with CVI: A twin studyBritish Journal of Visual Impairment10.1177/02646196241247973Online publication date: 24-Apr-2024
  • (2024)Vision-Based Assistive Technologies for People with Cerebral Visual Impairment: A Review and Focus StudyProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675637(1-20)Online publication date: 27-Oct-2024
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        cover image ACM Other conferences
        TechMindSociety '18: Proceedings of the Technology, Mind, and Society
        April 2018
        143 pages
        ISBN:9781450354202
        DOI:10.1145/3183654
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        New York, NY, United States

        Publication History

        Published: 05 April 2018

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        Author Tags

        1. Eye-Tracking
        2. Spatial Processing
        3. Virtual Reality
        4. Visual Impairment
        5. Visual Search

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        • Research-article
        • Research
        • Refereed limited

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        TechMindSociety '18
        TechMindSociety '18: Technology, Mind, and Society
        April 5 - 7, 2018
        DC, Washington, USA

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        TechMindSociety '18 Paper Acceptance Rate 17 of 63 submissions, 27%;
        Overall Acceptance Rate 17 of 63 submissions, 27%

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        Cited By

        View all
        • (2025)Exploring visual search performance in preschool children with Cerebral Visual Impairment: A modified approachBritish Journal of Visual Impairment10.1177/02646196251317958Online publication date: 17-Feb-2025
        • (2024)A novel gaze-based visual search task for children with CVI: A twin studyBritish Journal of Visual Impairment10.1177/02646196241247973Online publication date: 24-Apr-2024
        • (2024)Vision-Based Assistive Technologies for People with Cerebral Visual Impairment: A Review and Focus StudyProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675637(1-20)Online publication date: 27-Oct-2024
        • (2024)Broadening Our View: Assistive Technology for Cerebral Visual ImpairmentExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650740(1-9)Online publication date: 11-May-2024
        • (2024)XR Review: A Comprehensive Analysis of Visual Function Testing and Gamification in Extended Reality EnvironmentsIEEE Access10.1109/ACCESS.2024.340867712(79714-79730)Online publication date: 2024
        • (2023)Virtual reality as a means to explore assistive technologies for the visually impairedPLOS Digital Health10.1371/journal.pdig.00002752:6(e0000275)Online publication date: 20-Jun-2023
        • (2023)Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairmentInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10055135:COnline publication date: 1-Mar-2023
        • (2023)Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual FatigueExtended Reality10.1007/978-3-031-43401-3_24(367-377)Online publication date: 5-Sep-2023
        • (2022)Assessing Higher-Order Visual Processing in Cerebral Visual Impairment Using Naturalistic Virtual-Reality-Based Visual Search TasksChildren10.3390/children90811149:8(1114)Online publication date: 26-Jul-2022
        • (2022)An individualized and adaptive game-based therapy for cerebral visual impairmentInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10043731:COnline publication date: 1-Mar-2022
        • Show More Cited By

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