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Teaching-Learning Process through VR Applied to Automotive Engineering

Published: 20 December 2017 Publication History

Abstract

This article proposes the implementation of a virtual tool applied to the field of Automotive Engineering, with the aim of strengthening the processes of teaching-learning, so that the student can achieve meaningful learning. The system consists of the implementation of a virtual automotive laboratory, in which you can take guided classes, specific practices and evaluations in the automotive field, allowing greater immersion and interaction during the teaching-learning process in order to optimize resources, materials, infrastructure, time, among other benefits. The system allows to select the working environment and the level of difficulty during the teaching-learning process. At the end of the article we present the results of a usability test of the proposed tool, applied to teachers and students, in order to feed back the application.

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Cited By

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  • (2023)Systematic Literature Review on Virtual Electronics Laboratories in Education: Identifying the Need for an Aeronautical Radar SimulatorElectronics10.3390/electronics1212257312:12(2573)Online publication date: 7-Jun-2023
  • (2023)“Micro World – Exploring the Microbial Kingdom”: design and testing of a microbial VR science productInteractive Learning Environments10.1080/10494820.2023.2211640(1-21)Online publication date: 17-May-2023
  • (2023)Development of an Industrial Control Virtual Reality Module for the Application of Electrical Switchgear in Practical ApplicationsComputational Intelligence for Engineering and Management Applications10.1007/978-981-19-8493-8_5(59-72)Online publication date: 30-Apr-2023
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  1. Teaching-Learning Process through VR Applied to Automotive Engineering

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    ICETC '17: Proceedings of the 9th International Conference on Education Technology and Computers
    December 2017
    270 pages
    ISBN:9781450354356
    DOI:10.1145/3175536
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 20 December 2017

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    Author Tags

    1. Automotive Engineering
    2. Education
    3. Teaching-learning process
    4. Virtual Reality

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    Cited By

    View all
    • (2023)Systematic Literature Review on Virtual Electronics Laboratories in Education: Identifying the Need for an Aeronautical Radar SimulatorElectronics10.3390/electronics1212257312:12(2573)Online publication date: 7-Jun-2023
    • (2023)“Micro World – Exploring the Microbial Kingdom”: design and testing of a microbial VR science productInteractive Learning Environments10.1080/10494820.2023.2211640(1-21)Online publication date: 17-May-2023
    • (2023)Development of an Industrial Control Virtual Reality Module for the Application of Electrical Switchgear in Practical ApplicationsComputational Intelligence for Engineering and Management Applications10.1007/978-981-19-8493-8_5(59-72)Online publication date: 30-Apr-2023
    • (2023)Virtual Training Module for the Extraction of Essential Oils Using a Distillation ColumnApplied Technologies10.1007/978-3-031-24985-3_4(46-60)Online publication date: 28-Jan-2023
    • (2021)Investigating the Effectiveness of Virtual Reality for Culture LearningInternational Journal of Human–Computer Interaction10.1080/10447318.2021.191385837:18(1771-1781)Online publication date: 3-May-2021
    • (2020)3D Virtual Content for Education Applications2020 15th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI49556.2020.9140822(1-5)Online publication date: Jun-2020
    • (2020)Augmented Reality for Assistive Maintenance and Real-Time Failure Analysis in Industries2020 2nd International Conference on Innovative Mechanisms for Industry Applications (ICIMIA)10.1109/ICIMIA48430.2020.9074846(149-153)Online publication date: Mar-2020
    • (2020)A Comparison of Augmented and Virtual Reality Features in Industrial TrainingsVirtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications10.1007/978-3-030-49698-2_4(47-65)Online publication date: 10-Jul-2020
    • (2019)Virtual Environment for Teaching and Learning Robotics Applied to Industrial ProcessesAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-25999-0_36(442-455)Online publication date: 24-Jun-2019
    • (2019)Augmented Reality in Laboratory’s Instruments, Teaching and Interaction LearningAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-25999-0_29(335-347)Online publication date: 28-Jul-2019
    • Show More Cited By

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