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The work of making: reflections on the process, form and function of two sets of design research artefacts

Published: 28 November 2017 Publication History

Abstract

In this paper we present a reflexive account of the development of two separate Research-through-Design studies. We draw from the experience of designing and creating two separate sets of design research artefacts that fit within a broader study into everyday domestic life. The paper's contribution is structured around three elements relating to the development of design research artefacts and the: 1) Participants; 2) Researchers; 3) Study. It further aims to emphasise the need for a range of documentation on the diverse approaches researchers take within their design processes.

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Cited By

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  • (2022)A Making Mode is Missing Code: Research Through Design Lacks Discourse Around Programming[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_140(2131-2147)Online publication date: 6-Nov-2022
  • (2021)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality NarrativeProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440635(1-9)Online publication date: 14-Feb-2021
  • (2020)1300 Pieces of RubbishProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395576(1351-1364)Online publication date: 3-Jul-2020
  • Show More Cited By

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  1. The work of making: reflections on the process, form and function of two sets of design research artefacts

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    cover image ACM Other conferences
    OzCHI '17: Proceedings of the 29th Australian Conference on Computer-Human Interaction
    November 2017
    678 pages
    ISBN:9781450353793
    DOI:10.1145/3152771
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 November 2017

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    Author Tags

    1. design research artefacts
    2. energy
    3. households
    4. interaction design
    5. materiality
    6. mundanity
    7. research through design

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    OzCHI '17
    OzCHI '17: 29th Australian Conference on Human-Computer Interaction
    November 28 - December 1, 2017
    Queensland, Brisbane, Australia

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    OzCHI '17 Paper Acceptance Rate 74 of 157 submissions, 47%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    View all
    • (2022)A Making Mode is Missing Code: Research Through Design Lacks Discourse Around Programming[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_140(2131-2147)Online publication date: 6-Nov-2022
    • (2021)Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality NarrativeProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440635(1-9)Online publication date: 14-Feb-2021
    • (2020)1300 Pieces of RubbishProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395576(1351-1364)Online publication date: 3-Jul-2020
    • (2020)Storycoding - Programming Physical Artefacts for Research Through DesignProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395555(441-455)Online publication date: 3-Jul-2020

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