Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3025453.3025495acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Open access

The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

Published: 02 May 2017 Publication History

Abstract

The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a mixed methods study of the geography of Pokémon GO that includes a five-country field survey of 375 Pokémon GO players and a large scale geostatistical analysis of game elements. Focusing on the key geographic themes of places and movement, we find that the design of Pokémon GO reinforces existing geographically-linked biases (e.g. the game advantages urban areas and neighborhoods with smaller minority populations), that Pokémon GO may have instigated a relatively rare large-scale shift in global human mobility patterns, and that Pokémon GO has geographically-linked safety risks, but not those typically emphasized by the media. Our results point to geographic design implications for future systems in this space such as a means through which the geographic biases present in Pokémon GO may be counteracted.

Supplementary Material

suppl.mov (pn1234p.mp4)
Supplemental video
MP4 File (p1179-colley.mp4)

References

[1]
Jennifer Allen. The past and future of location based AR games like Pokemon Go. Retrieved January 4, 2017 from http://www.gamasutra.com/view/news/277331/The_pa st_and_future_of_location_based_AR_games_like_Po kemon_Go.php
[2]
Nikolaos M. Avouris and Nikoleta Yiannoutsou. 2012. A review of mobile location-based games for learning across physical and virtual spaces. J. UCS 18, 15: 2120-- 2142.
[3]
Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford, Mauricio Capra, and Alistair Hampshire. 2006. Interweaving mobile games with everyday life. In Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI '06), 417--426. https://doi.org/10.1145/1124772.1124835
[4]
Staffan Björk, Jennica Falk, Rebecca Hansson, and Peter Ljungstrand. 2001. Pirates! Using the physical world as a game board. In In Proceedings of Interact 2001, 9--13.
[5]
Katherine W. Byington and David C. Schwebel. 2013. Effects of mobile Internet use on college student pedestrian injury risk. Accident Analysis & Prevention 51: 78--83.
[6]
Shira Chess. 2014. Augmented regionalism: Ingress as geomediated gaming narrative. Information, Communication & Society 17, 9: 1105--1117.
[7]
J. Paul Elhorst. 2010. Applied Spatial Econometrics: Raising the Bar. Spatial Economic Analysis 5, 1: 9--28. https://doi.org/10.1080/17421770903541772
[8]
Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, and Ju Row-Farr. 2003. Where on-line meets on the streets: experiences with mobile mixed reality games. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '03), 569--576. https://doi.org/10.1145/642611.642710
[9]
Robin Flowerdew and Murray Aitkin. 1982. A method of fitting the gravity model based on the Poisson distribution. Journal of regional science 22, 2: 191--202.
[10]
Ruth García-Gavilanes, Yelena Mejova, and Daniele Quercia. 2014. Twitter ain't without frontiers: economic, social, and cultural boundaries in international communication. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14), 1511--1522. https://doi.org/10.1145/2531602.2531725
[11]
Annie Gentes, Aude Guyot-Mbodji, and Isabelle Demeure. 2010. Gaming on the move: urban experience as a new paradigm for mobile pervasive game design. Multimedia systems 16, 1: 43--55.
[12]
Eric Gilbert, Karrie Karahalios, and Christian Sandvig. 2008. The network in the garden: an empirical analysis of social media in rural life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08), 1603--1612. https://doi.org/10.1145/1357054.1357304
[13]
Eric Gilbert, Karrie Karahalios, and Christian Sandvig. 2010. The Network in the Garden: Designing Social Media for Rural Life. American Behavioral Scientist 53, 9: 1367--1388. https://doi.org/10.1177/0002764210361690
[14]
Mark Graham, Stefano De Sabbata, and Matthew A. Zook. 2015. Towards a study of information geographies: (im)mutable augmentations and a mapping of the geographies of information. Geo: Geography and Environment 2, 1: 88--105. https://doi.org/10.1002/geo2.8
[15]
Mark Graham, Bernie Hogan, Ralph K. Straumann, and Ahmed Medhat. 2014. Uneven Geographies of UserGenerated Information: Patterns of Increasing Informational Poverty. Annals of the Association of American Geographers 104, 4: 746--764. https://doi.org/10.1080/00045608.2014.910087
[16]
Mark Graham and Matthew Zook. 2013. Augmented realities and uneven geographies: exploring the geolinguistic contours of the web. Environment and Planning A 45, 1: 77 -- 99. https://doi.org/10.1068/a44674
[17]
Mark Graham, Matthew Zook, and Andrew Boulton. 2013. Augmented reality in urban places: contested content and the duplicity of code. Transactions of the Institute of British Geographers 38, 3: 464--479. https://doi.org/10.1111/j.1475--5661.2012.00539.x
[18]
Mordechai Haklay. 2010. How good is volunteered geographical information? A comparative study of OpenStreetMap and Ordnance Survey datasets. Environment and planning B: Planning and design 37, 4: 682--703.
[19]
Scott A. Hale. 2015. Cross-language Wikipedia Editing of Okinawa, Japan. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 183--192. https://doi.org/10.1145/2702123.2702346
[20]
Darren Hardy, James Frew, and Michael F. Goodchild. 2012. Volunteered geographic information production as a spatial process. International Journal of Geographical Information Science 26, 7: 1191--1212.
[21]
Eszter Hargittai. 2007. Whose Space? Differences Among Users and Non-Users of Social Network Sites. Journal of Computer-Mediated Communication 13, 1: 276--297. https://doi.org/10.1111/j.10836101.2007.00396.x
[22]
Rami Hashish, PhD, D. P. T. Principal, and National Biomechanics Institute. 400AD. Pokémon GO... And Get Injured? | Huffington Post. The Huffington Post. Retrieved September 18, 2016 from http://www.huffingtonpost.com/ramihashish/pokemon-goand-get-injured_b_11437770.html
[23]
Brent Hecht and Darren Gergle. 2010. The Tower of Babel Meets Web 2.0: User-Generated Content and Its Applications in a Multilingual Context. In CHI '10: 28th International Conference on Human Factors in Computing Systems (CHI '10), 291--300. https://doi.org/10.1145/1753326.1753370
[24]
Brent Hecht, Johannes Schöning, Licia Capra, Afra Mashhadi, Loren Terveen, and Mei-Po Kwan. 2013. 2013 Workshop on Geographic Human-Computer Interaction. In CHI '13 EA: Extended Abstracts of the 31st CHI Conference on Human Factors in Computing Systems.
[25]
Brent Hecht, Johannes Schöning, Thomas Erickson, and Reid Priedhorsky. 2011. Geographic human-computer interaction. In CHI '11 EA: 29th ACM Conference on Human Factors in Computing Systems (Extended Abstracts) (CHI EA '11), 447--450. https://doi.org/10.1145/1979742.1979532
[26]
Brent Hecht and Monica Stephens. 2014. A Tale of Cities: Urban Biases in Volunteered Geographic Information. In ICWSM '14: Eight International AAAI Conference on Weblogs and Social Media.
[27]
Christopher Huffaker. 2016. There are fewer Pokemon Go locations in black neighborhoods, but why? bnd. Retrieved September 21, 2016 from http://www.bnd.com/news/nationworld/national/article89562297.html
[28]
Nathan Hulsey and Joshua Reeves. 2014. The gift that keeps on giving: Google, Ingress, and the gift of surveillance. Surveillance & Society 12, 3: 389.
[29]
Isaac Johnson and Brent Hecht. 2015. Structural Causes of Bias in Crowd-derived Geographic Information: Towards a Holistic Understanding. Retrieved September 17, 2016 from http://wwwusers.cs.umn.edu/~joh12041/Publications/StructuralCa usesBiases_aaaispring2016.pdf
[30]
Isaac Johnson, Yilun Lin, Toby Li, Andrew Hall, Aaron Halfaker, Johannes Schöning, and Brent Hecht. 2016. Not at Home on the Range: Peer Production and the Urban/Rural Divide. In CHI '16: 34th International Conference on Human Factors in Computing Systems.
[31]
Ryuichi Kitamura and Toon Van Der Hoorn. 1987. Regularity and irreversibility of weekly travel behavior. Transportation 14, 3: 227--251.
[32]
Sheila G. Klauer, Feng Guo, Bruce G. Simons-Morton, Marie Claude Ouimet, Suzanne E. Lee, and Thomas A. Dingus. 2014. Distracted driving and risk of road crashes among novice and experienced drivers. New England journal of medicine 370, 1: 54--59.
[33]
Linna Li, Michael F. Goodchild, and Bo Xu. 2013. Spatial, temporal, and socioeconomic patterns in the use of Twitter and Flickr. Cartography and Geographic Information Science 40, 2: 61--77. https://doi.org/10.1080/15230406.2013.777139
[34]
Tony Liao and Lee Humphreys. 2015. Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space. New Media & Society 17, 9: 1418--1435. https://doi.org/10.1177/1461444814527734
[35]
Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, and Trond Nilsen. 2005. Pervasive games: bringing computer entertainment back to the real world. Computers in Entertainment (CIE) 3, 3: 4--4.
[36]
Momin M. Malik, Hemank Lamba, Constantine Nakos, and Jürgen Pfeffer. 2015. Population Bias in Geotagged Tweets. In ICWSM 2015 Working on Standards and Practices in Large-Scale Social Media Research.
[37]
Afra Mashhadi, Giovanni Quattrone, and Licia Capra. 2013. Putting ubiquitous crowd-sourcing into context. In CSCW '13: 2013 ACM Conference on Computer Supported Cooperative Work, 611--622.
[38]
Sorin Matei, Sandra J. Ball-Rokeach, and Jack Linchuan Qiu. 2001. Fear and misperception of Los Angeles urban space a spatial-statistical study of communication-shaped mental maps. Communication Research 28, 4: 429--463.
[39]
Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, and Maiko Kamata. 2008. Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. In Proceedings of the 2008 international conference on advances in computer entertainment technology (ACE '08), 244--247. https://doi.org/10.1145/1501750.1501806
[40]
Frans Mäyrä. Note on Pokémon Go: fantasy of collecting and exploring "urban nature." Retrieved September 17, 2016 from https://fransmayra.fi/2016/07/16/note-on-pokemon-gofantasy-of-collecting-and-exploring-urban-nature/
[41]
Michael G. McNally. 2007. The four step model. Handbook of transport modelling 1: 35--41.
[42]
Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney, Stefan Schmid, and Andrew Scott. 2003. Six in the city: introducing Real Tournament-a mobile IPv6 based context-aware multiplayer game. In Proceedings of the 2nd workshop on Network and system support for games, 91--100. https://doi.org/10.1145/963900.963909
[43]
Markus Montola, Jaakko Stenros, and Annika Waern. 2009. Pervasive games: theory and design. Morgan Kaufmann Publishers Inc.
[44]
Jack L. Nasar and Derek Troyer. 2013. Pedestrian injuries due to mobile phone use in public places. Accident Analysis & Prevention 57: 91--95.
[45]
Anastasios Noulas, Salvatore Scellato, Renaud Lambiotte, Massimiliano Pontil, and Cecilia Mascolo. 2012. A tale of many cities: universal patterns in human urban mobility. PloS one 7, 5: e37027.
[46]
Catia Prandi, Valentina Nisi, Paola Salomoni, and Nuno Jardim Nunes. 2015. From gamification to pervasive game in mapping urban accessibility. In Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 126--129. https://doi.org/10.1145/2808435.2808449
[47]
Giovanni Quattrone, Licia Capra, and Pasquale De Meo. 2015. There's No Such Thing as the Perfect Map: Quantifying Bias in Spatial Crowd-sourcing Datasets. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 1021--1032.
[48]
Giovanni Quattrone, Afra Mashhadi, and Licia Capra. 2014. Mind the Map: The Impact of Culture and Economic Affluence on Crowd-mapping Behaviours. In Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '14), 934--944. https://doi.org/10.1145/2531602.2531713
[49]
Giovanni Quattrone, Davide Proserpio, Daniele Quercia, Licia Capra, and Mirco Musolesi. 2016. Who Benefits from the "Sharing" Economy of Airbnb? In Proceedings of the 25th International Conference on World Wide Web (WWW '16), 1385--1394. https://doi.org/10.1145/2872427.2874815
[50]
Shilad W. Sen, Heather Ford, David R. Musicant, Mark Graham, Oliver S.B. Keyes, and Brent Hecht. 2015. Barriers to the Localness of Volunteered Geographic Information. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 197--206. https://doi.org/10.1145/2702123.2702170
[51]
SIGCHI Ethics Working Group. 2016. ACM SIGCHI Research Ethics. Retrieved September 18, 2016 from https://www.facebook.com/groups/866225810172460/
[52]
Chris Smith, Daniele Quercia, and Licia Capra. 2013. Finger on the pulse: identifying deprivation using transit flow analysis. In Proceedings of the 2013 conference on Computer supported cooperative work (CSCW '13), 683--692. https://doi.org/10.1145/2441776.2441852
[53]
Mike Sonders. 2016. Pokémon GO daily revenue: On the decline, but there's still good news. SurveyMonkey Intelligence. Retrieved January 4, 2017 from https://www.surveymonkey.com/business/intelligence/ pokemon-go-revenue/
[54]
Chaoming Song, Zehui Qu, Nicholas Blumm, and Albert-László Barabási. 2010. Limits of Predictability in Human Mobility. Science 327, 5968: 1018--1021. https://doi.org/10.1126/science.1177170
[55]
Fred Stutzman and Jacob Kramer-Duffield. 2010. Friends Only: Examining a Privacy-enhancing Behavior in Facebook. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10), 1553--1562. https://doi.org/10.1145/1753326.1753559
[56]
Jacob Thebault-Spieker, Loren G. Terveen, and Brent Hecht. 2015. Avoiding the South Side and the Suburbs: The Geography of Mobile Crowdsourcing Markets. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15), 265--275. https://doi.org/10.1145/2675133.2675278
[57]
Leah L. Thompson, Frederick P. Rivara, Rajiv C. Ayyagari, and Beth E. Ebel. 2013. Impact of social and technological distraction on pedestrian crossing behaviour: an observational study. Injury prevention 19, 4: 232--237.
[58]
[email protected]. pgoapi - a pokemon go api lib in python. Retrieved from https://github.com/tejado/pgoapi
[59]
U.S. Census Bureau. 1999. Explanation of Race and Hispanic Origin Categories. Retrieved September 15, 2016 from https://www.census.gov/population/estimates/rho.txt
[60]
Alice G. Walton. Pokémon GO Is Actually A Health Hazard, Study Finds. Forbes. Retrieved September 21, 2016 from http://www.forbes.com/sites/alicegwalton/2016/09/16/ pokemon-go-is-actually-a-health-hazard-study-finds/
[61]
Yingzi Wang, Nicholas Jing Yuan, Defu Lian, Linli Xu, Xing Xie, Enhong Chen, and Yong Rui. 2015. Regularity and conformity: location prediction using heterogeneous mobility data. In Proceedings of the 21th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 1275--1284. https://doi.org/10.1145/2783258.2783350
[62]
Nick Wingfield and Mike Isaac. 2016. Pokémon Go Brings Augmented Reality to a Mass Audience. The New York Times. Retrieved September 20, 2016 from http://www.nytimes.com/2016/07/12/technology/poke mon-go-brings-augmented-reality-to-a-massaudience.html
[63]
D. Yvette Wohn. Why Pokemon Go is Popular: Maybe Not The Reasons You Think. Retrieved September 17, 2016 from https://yvettewohn.com/2016/07/17/whypokemon-go-is-popular-maybe-not-the-reasons-youthink/
[64]
Tse-Chuan Yang, Aggie J. Noah, and Carla Shoff. 2013. Exploring Geographic Variation in US Mortality Rates Using a Spatial Durbin Approach: Mortality and Spatial Durbin. Population, Space and Place 21, 1: 18--37. https://doi.org/10.1002/psp.1809
[65]
Lana Yarosh. Notes from the Field: Pokémon GO! Retrieved September 16, 2016 from http://lanayarosh.com/2016/07/notes-from-the-fieldpokemon-go/
[66]
Dennis Zielstra, Hartwig H. Hochmair, and Pascal Neis. 2013. Assessing the Effect of Data Imports on the Completeness of OpenStreetMap -- A United States Case Study. Transactions in GIS 17, 3: 315--334. https://doi.org/10.1111/tgis.12037
[67]
Dennis Zielstra and Alexander Zipf. 2010. A comparative study of proprietary geodata and volunteered geographic information for Germany. In AGILE '10.
[68]
Pokémon Go tops Twitter's daily users, sees more engagement than Facebook. TechCrunch. Retrieved September 15, 2016 from http://social.techcrunch.com/2016/07/13/pokemon-gotops-twitters-daily-users-sees-more-engagement-thanfacebook/
[69]
Five themes of geography. Wikipedia, the free encyclopedia. Retrieved September 20, 2016 from https://en.wikipedia.org/w/index.php?title=Five_theme s_of_geography&oldid=739269546
[70]
The Five Themes of Geography. Retrieved September 20, 2016 from http://maps.unomaha.edu/workshops/career/fivethemes .html
[71]
The Demographics of Ingress. Retrieved September 15, 2016 from http://simulacrum.cc/2013/01/23/thedemographics-of-ingress/
[72]
How the gurus behind Google Earth created "Pokémon Go." Mashable. Retrieved September 16, 2016 from http://mashable.com/2016/07/10/john-hanke-pokemongo/
[73]
The results are in: Your favourite Ingress feature of 2015. Edinburgh Enlightened. Retrieved September 20, 2016 from http://blog.enl-ed.uk/2016/01/04/the-bestand-the-worst-new-ingress-feature-of-2015/
[74]
Pokemon Go - the world's most dangerous game? Mail Online. Retrieved September 21, 2016 from http://www.dailymail.co.uk/news/article-3684228/Isworld-s-dangerous-game-terrifying-Pokemon-appcraze-killed-one-person-make-children-easy-preyPAEDOPHILES-s-coming-Britain-soon.html
[75]
How "pokemon Go" Is Taking Tech Into Dangerous, Uncharted Waters. FoxNews.com. Retrieved September 17, 2016 from http://www.foxnews.com/tech/2016/07/22/howpokemon-go-is-taking-tech-into-dangerous-unchartedwaters.html
[76]
Girl hit by car while playing "Pokemon Go," blames the game. WESH. Retrieved September 17, 2016 from http://www.wesh.com/video/now-this/girl-hit-by-carwhile-playing-pokemon-go-blames-thegame/40722578
[77]
These Charts Show That Pokemon Go Is Already in Decline. Bloomberg.com. Retrieved September 17, 2016 from http://www.bloomberg.com/news/articles/2016-0822/these-charts-show-that-pokemon-go-is-already-indecline
[78]
PokemonGoMap/PokemonGo-Map. GitHub. Retrieved September 21, 2016 from https://github.com/PokemonGoMap/PokemonGo-Map
[79]
National Center for Health Statistics Urban Rural Classification Scheme for Counties. Retrieved September 11, 2013 from http://www.cdc.gov/nchs/data_access/urban_rural.htm
[80]
Population estimates, July 1, 2015, (V2015). Retrieved September 17, 2016 from //www.census.gov/quickfacts/table/PST045215/26220 00,1714000
[81]
How "Pokémon GO" Can Lure More Customers To Your Local Business. Forbes. Retrieved September 17, 2016 from http://www.forbes.com/sites/jasonevangelho/2016/07/0 9/how-pokemon-go-can-lure-more-customers-to-yourlocal-business/
[82]
The monetization promise and pitfalls of Pokémon Go. TechCrunch. Retrieved September 17, 2016 from http://social.techcrunch.com/2016/08/26/themonetization-promise-and-pitfalls-of-pokemon-go/
[83]
An Alternative Way To Monetize Pokémon Go. Wall Street Journal. Retrieved September 18, 2016 from http://blogs.wsj.com/moneybeat/2016/07/29/analternative-way-to-monetize-pokemon-go/
[84]
Men fall from cliff playing Pokémon Go. CNN. Retrieved September 17, 2016 from http://www.cnn.com/2016/07/15/health/pokemon-goplayers-fall-down-cliff/index.html
[85]
How Niantic Labs Plans to Follow Pokemon Go's Crushing Success | Inc.com. Retrieved January 4, 2017 from http://www.inc.com/bartie-scott/niantic-labs2016-company-of-the-year-nominee.html

Cited By

View all
  • (2024)Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten yearsi-com10.1515/icom-2024-001823:2(189-203)Online publication date: 14-May-2024
  • (2024)Gamification of walking in nature: A field experiment with Pokémon GO RoutesProceedings of the ACM on Human-Computer Interaction10.1145/36770758:CHI PLAY(1-25)Online publication date: 15-Oct-2024
  • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
  • Show More Cited By

Index Terms

  1. The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
    May 2017
    7138 pages
    ISBN:9781450346559
    DOI:10.1145/3025453
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 May 2017

    Check for updates

    Author Tags

    1. algorithmic bias
    2. augmented reality
    3. geoHCI
    4. geography
    5. location-based games
    6. pok'mon GO

    Qualifiers

    • Research-article

    Funding Sources

    Conference

    CHI '17
    Sponsor:

    Acceptance Rates

    CHI '17 Paper Acceptance Rate 600 of 2,400 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)900
    • Downloads (Last 6 weeks)139
    Reflects downloads up to 18 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten yearsi-com10.1515/icom-2024-001823:2(189-203)Online publication date: 14-May-2024
    • (2024)Gamification of walking in nature: A field experiment with Pokémon GO RoutesProceedings of the ACM on Human-Computer Interaction10.1145/36770758:CHI PLAY(1-25)Online publication date: 15-Oct-2024
    • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
    • (2024)Balancing Playability and Historical Accuracy in Game Design - Developing the Struve Geodetic Arc Mobile GameProceedings of the ACM on Human-Computer Interaction10.1145/36770608:CHI PLAY(1-16)Online publication date: 15-Oct-2024
    • (2024)The Ethics of Mixed Reality GamesGames: Research and Practice10.1145/36758062:3(1-26)Online publication date: 30-Aug-2024
    • (2024)Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data CollectionCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678835(340-345)Online publication date: 14-Oct-2024
    • (2024)Exploring the association between engagement with location-based game features and getting inspired about environmental issues and natureProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642786(1-15)Online publication date: 11-May-2024
    • (2024)Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality StorytellingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642431(1-19)Online publication date: 11-May-2024
    • (2024)“Oh My God! It’s Recreating Our Room!” Understanding Children’s Experiences with A Room-Scale Augmented Reality Authoring ToolkitProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642043(1-17)Online publication date: 11-May-2024
    • (2024)Not Just A Dot on The Map: Food Delivery Workers as InfrastructureProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641918(1-15)Online publication date: 11-May-2024
    • Show More Cited By

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media