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A Comparison of Techniques for Cross-Device Interaction from Mobile Devices to Large Displays

Published: 28 November 2016 Publication History

Abstract

In recent years there has been an increasing interest in cross-device interaction research involving mobile computing. We contribute to this research with a comparative study of four interaction techniques for moving information from a mobile device to a large display. The four techniques (Pinch, Swipe, Throw, and Tilt) were compared through a laboratory experiment with 53 participants, measuring their effectiveness, efficiency and error size. Findings from the experiment revealed that the Swipe technique performed best on all measures. In terms of effectiveness, the Tilt technique performed the worst, and especially so with small targets. In terms of efficiency and error size, the Pinch technique was the slowest and also the most imprecise. We also found that target size mattered considerably for all techniques, confirming previous research. Based on our findings we discuss why the individual techniques performed as observed, and discuss implications for using mobile devices in cross-device interaction design.

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    cover image ACM Other conferences
    MoMM '16: Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media
    November 2016
    363 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 28 November 2016

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    Author Tags

    1. Cross-Device Interaction
    2. Interaction Techniques
    3. Kinect
    4. Mid-air Gestures
    5. large displays
    6. mobile devices

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    • (2023)Mobile Device-Based Interactions for Collocated Direct Voting in Collaborative ScenariosLearning and Collaboration Technologies10.1007/978-3-031-34550-0_37(520-537)Online publication date: 9-Jun-2023
    • (2021)Leaper: Video Game Development on Android Devices with Cross-Device Interaction2021 IEEE Sciences and Humanities International Research Conference (SHIRCON)10.1109/SHIRCON53068.2021.9652333(1-4)Online publication date: 17-Nov-2021
    • (2021)Smartphone as a Paired Game Input Device: An Application on HoloLens Head Mounted Augmented Reality SystemGame + Design Education10.1007/978-3-030-65060-5_22(265-277)Online publication date: 20-Jul-2021
    • (2020)Inkatán: A Game for Smart TV and Android with Ensemble Interactions2020 3rd International Conference on Information and Computer Technologies (ICICT)10.1109/ICICT50521.2020.00043(235-241)Online publication date: Mar-2020
    • (2020)A Design Kit for Mobile Device-Based Interaction TechniquesHCI International 2020 - Posters10.1007/978-3-030-50726-8_7(52-59)Online publication date: 10-Jul-2020
    • (2020)Investigating Mobile Device-Based Interaction Techniques for Collocated MergingLearning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences10.1007/978-3-030-50513-4_7(92-108)Online publication date: 19-Jul-2020
    • (2020)Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding TutorialsHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_29(428-442)Online publication date: 19-Jul-2020
    • (2019)MoCaDiXProceedings of the ACM on Human-Computer Interaction10.1145/33311593:EICS(1-40)Online publication date: 13-Jun-2019
    • (2018)Comparative Analysis of Cross-Platform Communication MechanismsProceedings of the 2nd International Conference on Compute and Data Analysis10.1145/3193077.3193083(75-79)Online publication date: 23-Mar-2018
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