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Finding Equilibrium for Gym Ownership Distribution Based on Game Dynamics in Pokémon Go

Published: 20 June 2017 Publication History

Abstract

The game Pokémon Go has received tremendous attention across the globe since July 2016 as a location-based augmented reality game. However, an important element of the game, namely "Gym battles", periodically stagnate because of several influencing factors, including non-optimally managed gameplay. A key factor of such stagnation is an imbalance between the three different groups of players called teams. In this paper, we analyze how Gym ownership is distributed among the three teams, and explore how the game dynamics can change the distribution of the Gyms among the teams. We propose a model based on an analytical framework to find the equilibrium regarding the fair distribution of Gym ownership among all the teams in a certain geographic area. We also discuss the possibility of applying strategies that can change the game dynamics in such a way that stagnation can be mitigated.

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  1. Finding Equilibrium for Gym Ownership Distribution Based on Game Dynamics in Pokémon Go

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    cover image ACM Conferences
    MMVE'17: Proceedings of the 9th Workshop on Massively Multiuser Virtual Environments
    June 2017
    19 pages
    ISBN:9781450350068
    DOI:10.1145/3083207
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 20 June 2017

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    Author Tags

    1. Analytical modeling
    2. augmented reality
    3. location-based games

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    MMSys'17
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    MMSys'17: Multimedia Systems Conference 2017
    June 20 - 23, 2017
    Taipei, Taiwan

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    Overall Acceptance Rate 26 of 44 submissions, 59%

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