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Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings

Published: 10 June 2017 Publication History

Abstract

Gaze is a powerful form of social feedback, providing cues about attention and interest, and boredom and distraction. We designed a working prototype that enabled remote participants in a collocated meeting to look around the local meeting space, and that showed local participants where the remote participants' "simulated gazes" (that is, their virtual cameras) were directed. Of course, pointing a camera is not the same as gazing, and so we conducted a study to understand how simulated gazes might be used, and to what extent they would be experienced as social cues. Findings range from the use of simulated gaze to signal attention, to ways in which local and remote participants experienced these simulated gazes. These findings illustrate the value of indirection and abstraction in presenting social cues; raise issues of privacy, visibility, and participation asymmetry; and suggest implications for design and further research.

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    cover image ACM Conferences
    DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems
    June 2017
    1444 pages
    ISBN:9781450349222
    DOI:10.1145/3064663
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    Published: 10 June 2017

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    Author Tags

    1. computer-mediated communication
    2. gaze
    3. hybrid meeting

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    June 10 - 14, 2017
    Edinburgh, United Kingdom

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    DIS '17 Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2024)“May I Speak?”: Multi-Modal Attention Guidance in Social VR Group ConversationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211930:5(2287-2297)Online publication date: May-2024
    • (2023)OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video MeetingsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581013(1-17)Online publication date: 19-Apr-2023
    • (2023)Wedge Video: Supporting Remote Participants in a Mixed-Mode Videoconference MeetingInteracting with Computers10.1093/iwc/iwad03235:5(666-680)Online publication date: 10-May-2023
    • (2023)Progressivity in Hybrid Meetings: Daily Scrum as an Enabling Constraint for a Multi-Locational Software Development TeamComputer Supported Cooperative Work (CSCW)10.1007/s10606-022-09454-332:3(573-606)Online publication date: 23-Jan-2023
    • (2023)Requirements Analysis to Support Equal Participation in Hybrid Collaboration Settings in Higher EducationLearning and Collaboration Technologies10.1007/978-3-031-34550-0_30(411-430)Online publication date: 9-Jun-2023
    • (2022)Semi-automated Analysis of Collaborative Interaction: Are We There Yet?Proceedings of the ACM on Human-Computer Interaction10.1145/35677246:ISS(354-380)Online publication date: 14-Nov-2022
    • (2022)Territoriality in Hybrid CollaborationProceedings of the ACM on Human-Computer Interaction10.1145/35552246:CSCW2(1-37)Online publication date: 11-Nov-2022
    • (2022)Binaural Audio in Hybrid Meetings: Effects on Speaker Identification, Comprehension, and User ExperienceProceedings of the ACM on Human-Computer Interaction10.1145/35551706:CSCW2(1-24)Online publication date: 11-Nov-2022
    • (2022)Distance Matters to Weak TiesProceedings of the ACM on Human-Computer Interaction10.1145/34928636:GROUP(1-26)Online publication date: 14-Jan-2022
    • (2021)Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality SettingsProceedings of the ACM on Human-Computer Interaction10.1145/34798575:CSCW2(1-29)Online publication date: 18-Oct-2021
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