Nothing Special   »   [go: up one dir, main page]

skip to main content
research-article

Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality Settings

Published: 18 October 2021 Publication History

Abstract

Design and co-creation activities around 3D artifacts often require close collocated coordination between multiple users. Augmented reality (AR) technology can support collocated work enabling users to flexibly work with digital objects while still being able to use the physical space for coordination. With most of current research focusing on remote AR collaboration, less is known about collocated collaboration in AR, particularly in relation to interpersonal dynamics between the collocated collaborators. Our study aims at understanding how shared augmented reality facilitated by mobile devices (mobile augmented reality or MAR) affects collocated users' coordination. We compare the coordination behaviors that emerged in a MAR setting with those in a comparable fully physical setting by simulating the same task -of the shared physical dimension for participants' ability to coordinate in the context of collaborative co-creation. Namely, participants working in a fully physical setting were better able to leverage the work artifact itself for their coordination needs, working in a mode that we term artifact-oriented coordination. Conversely, participants collaborating around an AR artifact leveraged the shared physical workspace for their coordination needs, working in what we refer to as space-oriented coordination. We discuss implications for a AR-based collaboration and propose directions for designers of AR tools.

References

[1]
Adams, M.J., Tenney, Y.J. and Pew, R.W. 1995. Situation Awareness and the Cognitive Management of Complex Systems. Human factors. 37, 1 (Mar. 1995), 85--104.
[2]
Azuma, R.T. 1997. A Survey of Augmented Reality. Presence: Teleoperators and virtual environments. 6, 4 (1997), 355--385.
[3]
Bellotti, V. and Bly, S. 1996. Walking away from the desktop computer: distributed collaboration and mobility in a product design team. Proceedings of the 1996 ACM conference on Computer supported cooperative work (New York, NY, USA, Nov. 1996), 209--218.
[4]
Benford, S., Greenhalgh, C., Reynard, G., Brown, C. and Koleva, B. 1998. Understanding and constructing shared spaces with mixed-reality boundaries. ACM transactions on computer-human interaction: a publication of the Association for Computing Machinery. 5, 3 (1998), 185--223.
[5]
Besemer, S.P. 1998. Creative Product Analysis Matrix: Testing the Model Structure and a Comparison Among Products--Three Novel Chairs. Creativity Research Journal. 11, 4 (Oct. 1998), 333--346.
[6]
Billinghurst, M., Clark, A. and Lee, G. 2015. A Survey of Augmented Reality. Foundations and Trends® in Human--Computer Interaction. 8, 2--3 (2015), 73--272.
[7]
Billinghurst, M. and Kato, H. 2002. Collaborative augmented reality. Communications of the ACM. 45, 7 (2002).
[8]
Billinghurst, M., Weghorst, S. and Furness, T. 1998. Shared space: An augmented reality approach for computer supported collaborative work. Virtual reality. 3, 1 (1998), 25--36.
[9]
Biocca, F., Owen, C., Tang, A. and Bohil, C. 2007. Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality. Journal of Management Information Systems. 23, 4 (2007), 163--184.
[10]
Biocca, F., Rolland, J., Plantegenest, G., Reddy, C., Harms, C., Owen, C.B., Mou, W. and Tang, A. 2009. Approaches to the design and measurement of social and information awareness in augmented reality systems. Invited Paper. (2009), 22--27.
[11]
Brandt, E. 2007. How tangible mock-ups support design collaboration. Knowledge, Technology & Policy. (2007).
[12]
Brandt, E., Johansson, M. and Messeter, J. 2005. The design lab: re-thinking what to design and how to design. Design Spaces. EDITA IT Press. 34--43.
[13]
Braun, V. and Clarke, V. 2006. Using thematic analysis in psychology. Qualitative research in psychology. 3, 2 (2006), 77--101.
[14]
Brinck, T. and Gomez, L.M. 1992. A collaborative medium for the support of conversational props. Proceedings of the 1992 ACM conference on Computer-supported cooperative work (New York, NY, USA, Dec. 1992), 171--178.
[15]
Brudy, F., Holz, C., Rädle, R., Wu, C.-J., Houben, S., Klokmose, C.N. and Marquardt, N. 2019. Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. 1--28.
[16]
Burkhardt, J.-M., Détienne, F., Moutsingua-Mpaga, L., Perron, L., Safin, S. and Leclercq, P. 2008. Multimodal collaborative activity among architectural designers using an augmented desktop at distance or in collocation. Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction (New York, NY, USA, Jan. 2008), 1--4.
[17]
Chastine, J.W., Nagel, K., Zhu, Y. and Yearsovich, L. 2007. Understanding the design space of referencing in collaborative augmented reality environments. Proceedings of Graphics Interface 2007 (New York, NY, USA, May 2007), 207--214.
[18]
Chatzopoulos, D., Bermejo, C., Huang, Z. and Hui, P. 2017. Mobile Augmented Reality Survey: From Where We Are to Where We Go. IEEE Access. 5, (2017), 6917--6950.
[19]
Cherek, C., Brocker, A., Voelker, S. and Borchers, J. 2018. Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2018), 1--7.
[20]
Davidson, J.N. and Campbell, D.A. 1996. Collaborative design in virtual space-Greenspace II: A shared environment for architectural design review?. 1996?. (1996).
[21]
Effects of Checklist Interface on Non-Verbal Crew Communications,: 1994. https://ntrs.nasa.gov/search.jsp?R=19940030409. Accessed: 2020-09-07.
[22]
Ens, B., Lanir, J., Tang, A., Bateman, S. and Lee, G. 2019. Revisiting Collaboration through Mixed Reality : The Evolution of Groupware. (2019).
[23]
Fittkau, F., Koppenhagen, E. and Hasselbring, W. 2015. Research perspective on supporting software engineering via physical 3D models. 2015 IEEE 3rd Working Conference on Software Visualization (VISSOFT) (Sep. 2015), 125--129.
[24]
Fjeld, M., Bichsel, M. and Rauterberg, M. 1998. BUILD-IT: An intuitive design tool based on direct object manipulation. Gesture and Sign Language in Human-Computer Interaction (1998), 297--308.
[25]
Fleck, R., Rogers, Y., Yuill, N., Marshall, P., Carr, A., Rick, J. and Bonnett, V. 2009. Actions speak loudly with words: unpacking collaboration around the table. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (New York, NY, USA, Nov. 2009), 189--196.
[26]
Ford, C.E. 1999. Collaborative Construction of Task Activity: Coordinating Multiple Resources in a High School Physics Lab. Research on Language and Social Interaction. 32, 4 (Oct. 1999), 369--408.
[27]
Fu, M.C. and East, E.W. 1997. A proposed virtual design review environment. Construction Congress V: Managing Engineered Construction in Expanding Global Markets (1997), 502--509.
[28]
Gedney, J. 1994. Development of an instrument to measure collaboration and satisfaction about care decisions. Journal of advanced nursing. 20, 1 (Jul. 1994), 176--182.
[29]
Goodwin, M.H. 1995. Assembling a response: Setting and collaboratively constructed work talk. Situated order: Studies in the social organization of talk and embodied activities. (1995), 173--186.
[30]
Gu, N., Kim, M.J. and Maher, M.L. 2011. Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design. Automation in Construction. 20, 3 (May 2011), 270--278.
[31]
Guo, A., Canberk, I., Murphy, H., Monroy-Hernández, A. and Vaish, R. 2019. Blocks: Collaborative and Persistent Augmented Reality Experiences. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 3, 3 (Sep. 2019), 1--24.
[32]
Gutwin, C. and Greenberg, S. 2002. A descriptive framework of workspace awareness for real-time groupware. Computer supported cooperative work: CSCW: an international journal. 11, 3--4 (2002), 411--446.
[33]
Gutwin, C. and Greenberg, S. 1998. Design for individuals, design for groups: tradeoffs between power and workspace awareness. Proceedings of the 1998 ACM conference on Computer supported cooperative work (New York, NY, USA, Nov. 1998), 207--216.
[34]
Hedayati, H., Walker, M. and Szafir, D. 2018. Improving Collocated Robot Teleoperation with Augmented Reality. Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction (New York, NY, USA, Feb. 2018), 78--86.
[35]
Henderson, S. and Feiner, S. 2010. Opportunistic Tangible User Interfaces for Augmented Reality. IEEE transactions on visualization and computer graphics. 16, 1 (2010), 4--16.
[36]
Henrysson, A., Billinghurst, M. and Ollila, M. 2005. Face to Face Collaborative AR on Mobile Phones. ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality. (2005).
[37]
Hincapié-Ramos, J.D., Ozacar, K., Irani, P.P. and Kitamura, Y. 2015. GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays. Proceedings of the 3rd ACM Symposium on Spatial User Interaction (New York, NY, USA, Aug. 2015), 89--98.
[38]
Höllerer, T. and Feiner, S. 2004. Mobile augmented reality. Telegeoinformatics: Location-Based Computing and Services. Taylor and Francis Books Ltd., London, UK. 21, (2004), 00533.
[39]
Hoppe, A.H., Westerkamp, K., Maier, S., van de Camp, F. and Stiefelhagen, R. 2018. Multi-user Collaboration on Complex Data in Virtual and Augmented Reality. HCI International 2018 -- Posters' Extended Abstracts (2018), 258--265.
[40]
Huang, W., Billinghurst, M., Alem, L. and Kim, S. 2018. HandsInTouch: sharing gestures in remote collaboration. Proceedings of the 30th Australian Conference on Computer-Human Interaction (New York, NY, USA, Dec. 2018), 396--400.
[41]
Hutchins, E. 1995. Cognition in the Wild. MIT press.
[42]
Jasnoch, U. and Anderson, B. 1996. Integration techniques for distributed visualization within a virtual prototyping environment. Visual Data Exploration and Analysis III (1996), 226--237.
[43]
Johnson-Glenberg, M.C., Birchfield, D.A., Tolentino, L. and Koziupa, T. 2014. Collaborative embodied learning in mixed reality motion-capture environments: Two science studies. Journal of educational psychology. 106, 1 (Feb. 2014), 86--104.
[44]
Jones, B., Zhang, Y., Wong, P.N.Y. and Rintel, S. 2020. VROOM: Virtual Robot Overlay for Online Meetings. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2020), 1--10.
[45]
Kim, S., Lee, G., Huang, W., Kim, H., Woo, W. and Billinghurst, M. 2019. Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. 1--13.
[46]
Kirk, D., Rodden, T. and Fraser, D.S. 2007. Turn it this way: grounding collaborative action with remote gestures. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2007), 1039--1048.
[47]
Kirsh, D. 2013. Embodied cognition and the magical future of interaction design. ACM Trans. Comput.-Hum. Interact. 20, 1 (Apr. 2013), 1--30.
[48]
Kiyokawa, K., Billinghurst, M., Hayes, S.E., Gupta, A., Sannohe, Y. and Kato, H. 2002. Communication behaviors of co-located users in collaborative AR interfaces. Proceedings. International Symposium on Mixed and Augmented Reality (Oct. 2002), 139--148.
[49]
Laugwitz, B., Held, T. and Schrepp, M. 2008. Construction and Evaluation of a User Experience Questionnaire. 5298, (Nov. 2008), 63--76.
[50]
Lerdahl, E. 2001. Staging for creative collaboration in design teams. Fakultet for ingeniørvitenskap og teknologi.
[51]
Lissermann, R., Huber, J., Schmitz, M., Steimle, J. and Mühlhäuser, M. 2014. Permulin: mixed-focus collaboration on multi-view tabletops. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2014), 3191--3200.
[52]
Liu, W., Cheok, A.D., Mei-Ling, C.L. and Theng, Y.-L. 2007. Mixed reality classroom: learning from entertainment. Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts (New York, NY, USA, Sep. 2007), 65--72.
[53]
Lukosch, S., Billinghurst, M., Alem, L. and Kiyokawa, K. 2015. Collaboration in Augmented Reality. Computer supported cooperative work: CSCW: an international journal. 24, 6 (2015), 515--525.
[54]
Mackamul, E.B. and Esteves, A. 2018. A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. Proceedings of the Symposium on Spatial User Interaction (New York, NY, USA, Oct. 2018), 74--78.
[55]
Maxfield, J., Fernando, T. and Dew, P. 1998. A distributed virtual environment for collaborative engineering. Presence . 7, 3 (1998), 241--261.
[56]
Morris, M.R., Fisher, D. and Wigdor, D. 2010. Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks. Information processing & management. 46, 6 (Nov. 2010), 703--717.
[57]
Müller, J., Rädle, R. and Reiterer, H. 2016. Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load. Proceedings of the 2016 CHI Conference. (2016).
[58]
Neumayr, T., Saatçi, B., Augstein, M., Jetter, H.-C., Klokmose, C.N., Anderst-Kotsis, G. and RinteL, S. 2019. Hybrid Collaboration--Moving Beyond Purely Co-Located or Remote Collaboration. Proceedings of 17th European Conference on Computer-Supported Cooperative Work-Workshops (2019).
[59]
Norman, D.A. 1993. The Power of Representation: Things that make us smart: defending human attributes in the age of the machine. Reading, MA, Addison-Wesley.
[60]
Novak, J. and Schmidt, S. 2009. When Joy Matters: The Importance of Hedonic Stimulation in Collocated Collaboration with Large-Displays. Human-Computer Interaction -- INTERACT 2009 (2009), 618--629.
[61]
Oldham, G.R. and Cummings, A. 1996. Employee Creativity : Personal and Contextual Factors at Work. Academy of Management journal. Academy of Management. 39, 3 (1996), 607--634.
[62]
Olson, Judith S., Stephanie Teasley, Lisa Covi, and Gary Olson 2002. The (currently) unique advantages of collocated work. Distributed work. (2002).
[63]
Ong, S.K. and Shen, Y. 2009. A mixed reality environment for collaborative product design and development. CIRP Annals. 58, 1 (Jan. 2009), 139--142.
[64]
Pedersen, S. 2020. Staging negotiation spaces: A co-design framework. Design Studies. 68, (May 2020), 58--81.
[65]
Peña-Mora, F., Hussein, K. and Sriram, R.D. 1996. CAIRO: A system for facilitating communication in a distributed collaborative engineering environment. Computers in Industry. 29, 1--2 (1996), 37--50.
[66]
Perry, M. and Sanderson, D. 1998. Coordinating joint design work: the role of communication and artefacts. Design Studies. 19, 3 (Jul. 1998), 273--288.
[67]
Pham, T., Vermeulen, J., Tang, A. and MacDonald Vermeulen, L. 2018. Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design. Proceedings of the 2018 Designing Interactive Systems Conference (New York, NY, USA, Jun. 2018), 227--240.
[68]
Piumsomboon, T., Clark, A., Billinghurst, M. and Canterbury, A. 2013. User-Defined Gestures for Augmented Reality. Human-Computer Interaction-INTERACT. (2013), 282--299.
[69]
Piumsomboon, T., Dey, A., Ens, B., Lee, G. and Billinghurst, M. 2017. CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues. Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017. (2017), 218--219.
[70]
Piumsomboon, T., Dey, A., Ens, B., Lee, G. and Billinghurst, M. 2019. The Effects of Sharing Awareness Cues in Collaborative Mixed Reality. Frontiers in robotics and AI. 6, (Feb. 2019), 5.
[71]
Poretski, L., Arazy, O., Lanir, J. and Nov, O. 2019. Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2019).
[72]
Poretski, L., Lanir, J. and Arazy, O. 2018. Normative Tensions in Shared Augmented Reality. Proc. ACM Hum.-Comput. Interact. 2, CSCW (Nov. 2018), 1--22.
[73]
Prytz, E., Nilsson, S. and Jönsson, A. 2010. The importance of eye-contact for collaboration in AR systems. 2010 IEEE International Symposium on Mixed and Augmented Reality (Oct. 2010), 119--126.
[74]
Rädle, R., Jetter, H.-C., Marquardt, N., Reiterer, H. and Rogers, Y. 2014. HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration. Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (New York, NY, USA, Nov. 2014), 45--54.
[75]
Radu, I. and Schneider, B. 2019. What Can We Learn from Augmented Reality (AR)? Benefits and Drawbacks of AR for Inquiry-based Learning of Physics. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, May 2019), 1--12.
[76]
Raskar, R., Welch, G. and Chen, W.-C. 1999. Table-top spatially-augmented realty: bringing physical models to life with projected imagery. Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99) (Oct. 1999), 64--71.
[77]
Reitmayr, G. and Schmalstieg, D. 2001. Mobile collaborative augmented reality. Proceedings IEEE and ACM International Symposium on Augmented Reality (Oct. 2001), 114--123.
[78]
Rekimoto, J. 1996. Transvision: A hand-held augmented reality system for collaborative design. Proc. Virtual Systems and Multimedia. December (1996), 85--90.
[79]
Ro, H., Byun, J.-H., Park, Y.J., Lee, N.K. and Han, T.-D. 2019. AR Pointer: Advanced Ray-Casting Interface Using Laser Pointer Metaphor for Object Manipulation in 3D Augmented Reality Environment. NATO Advanced Science Institutes series E: Applied sciences. 9, 15 (Jul. 2019), 3078.
[80]
Ro, H., Chae, S., Kim, I., Byun, J., Yang, Y., Park, Y. and Han, T. 2017. A dynamic depth-variable ray-casting interface for object manipulation in ar environments. 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (Oct. 2017), 2873--2878.
[81]
Roo, J.S. and Hachet, M. 2017. One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities. Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (New York, NY, USA, Oct. 2017), 787--795.
[82]
Ryall, K., Forlines, C., Shen, C. and Morris, M.R. 2004. Exploring the effects of group size and table size on interactions with tabletop shared-display groupware. Proceedings of the 2004 ACM conference on Computer supported cooperative work (New York, NY, USA, Nov. 2004), 284--293.
[83]
Saatçi, B., Rädle, R., Rintel, S., O'Hara, K. and Nylandsted Klokmose, C. 2019. Hybrid Meetings in the Modern Workplace: Stories of Success and Failure. Collaboration Technologies and Social Computing (2019), 45--61.
[84]
Sasikumar, P., Gao, L., Bai, H. and Billinghurst, M. 2019. Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (Oct. 2019), 393--394.
[85]
Scott, S.D., Carpendale, S.M.T., Inkpen, K.M., Sheelagh, M., Carpendale, T. and Inkpen, K.M. 2004. Territoriality in collaborative tabletop workspaces. Proceedings of the 2004 ACM conference on Computer supported cooperative work - CSCW '04 (2004), 294.
[86]
Sereno, M., Wang, X., Besancon, L., Mcguffin, M.J. and Isenberg, T. 2020. Collaborative Work in Augmented Reality: A Survey. IEEE transactions on visualization and computer graphics. PP, (Oct. 2020).
[87]
Spatially augmented reality: http://www.cs.unc.edu/Research/ootf/publications/Raskar_IWAR98.pdf. Accessed: 2021-03--31.
[88]
Spindler, M., Stellmach, S. and Dachselt, R. 2009. PaperLens: advanced magic lens interaction above the tabletop. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (New York, NY, USA, Nov. 2009), 69--76.
[89]
Suchman, L.A. and Trigg, R.H. 1992. Understanding practice: video as a medium for reflection and design. Design at work: cooperative design of computer systems. L. Erlbaum Associates Inc. 65--90.
[90]
Sun, L., Fukuda, T., Tokuhara, T. and Yabuki, N. 2014. Differences in spatial understanding between physical and virtual models. Frontiers of Architectural Research. 3, 1 (Mar. 2014), 28--35.
[91]
Szalavári, Z., Schmalstieg, D., Fuhrmann, A. and Gervautz, M. 1998. "Studierstube": An environment for collaboration in augmented reality. Virtual reality. 3, 1 (1998), 37--48.
[92]
Tang, A., Neustaedter, C. and Greenberg, S. 2007. Videoarms: embodiments for mixed presence groupware. People and Computers XX. (2007).
[93]
Tang, A., Tory, M., Po, B., Neumann, P. and Carpendale, S. 2006. Collaborative coupling over tabletop displays. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2006), 1181--1190.
[94]
Tang, J.C. 1991. Findings from observational studies of collaborative work. International journal of man-machine studies. 34, 2 (Feb. 1991), 143--160.
[95]
Touel, S., Mekkadem, M., Kenoui, M. and Benbelkacem, S. 2017. Collocated learning experience within collaborative augmented environment (anatomy course). 2017 5th International Conference on Electrical Engineering - Boumerdes (ICEE-B) (Oct. 2017), 1--5.
[96]
Venerella, J., Franklin, T., Sherpa, L., Tang, H. and Zhu, Z. 2019. Integrating AR and VR for Mobile Remote Collaboration. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (Oct. 2019), 104--108.
[97]
Wang, X. and Dunston, P.S. 2011. Comparative Effectiveness of Mixed Reality-Based Virtual Environments in Collaborative Design. IEEE transactions on systems, man and cybernetics. Part C, Applications and reviews: a publication of the IEEE Systems, Man, and Cybernetics Society. 41, 3 (May 2011), 284--296.
[98]
Wang, X. and Dunston, P.S. 2006. Groupware concepts for augmented reality mediated human-to-human collaboration. Proceedings of the 23rd Joint International Conference on Computing and Decision Making in Civil and Building Engineering (2006), 1836--1842.
[99]
Wang, X. and Dunston, P.S. 2008. User perspectives on mixed reality tabletop visualization for face-to-face collaborative design review. Automation in Construction. 17, 4 (2008), 399--412.
[100]
Wells, T. and Houben, S. 2020. CollabAR -- Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2020), 1--13.
[101]
Xu, B., Ellis, J. and Erickson, T. 2017. Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings. Proceedings of the 2017 Conference on Designing Interactive Systems (New York, NY, USA, Jun. 2017), 101--113.
[102]
Zagermann, J., Pfeil, U., Rädle, R., Jetter, H.-C., Klokmose, C. and Reiterer, H. 2016. When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, May 2016), 5470--5481.
[103]
Zhou, Z., Márquez Segura, E., Duval, J., John, M. and Isbister, K. 2019. Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (New York, NY, USA, Oct. 2019), 5--18.

Cited By

View all
  • (2024)Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented realityFrontiers in Virtual Reality10.3389/frvir.2024.14287655Online publication date: 20-Aug-2024
  • (2024)Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642293(1-16)Online publication date: 11-May-2024
  • (2024)Analysis of Coordination Mechanisms during Collaborative Problem-Solving on an Interactive Tabletop DisplayComputer Supported Cooperative Work (CSCW)10.1007/s10606-023-09487-2Online publication date: 8-Feb-2024
  • Show More Cited By

Index Terms

  1. Physicality As an Anchor for Coordination: Examining Collocated Collaboration in Physical and Mobile Augmented Reality Settings

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CSCW2
    CSCW2
    October 2021
    5376 pages
    EISSN:2573-0142
    DOI:10.1145/3493286
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 October 2021
    Published in PACMHCI Volume 5, Issue CSCW2

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. collaboration
    2. collaborative co-creation
    3. coordination
    4. mobile augmented reality
    5. mutual awareness

    Qualifiers

    • Research-article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)158
    • Downloads (Last 6 weeks)20
    Reflects downloads up to 19 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented realityFrontiers in Virtual Reality10.3389/frvir.2024.14287655Online publication date: 20-Aug-2024
    • (2024)Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642293(1-16)Online publication date: 11-May-2024
    • (2024)Analysis of Coordination Mechanisms during Collaborative Problem-Solving on an Interactive Tabletop DisplayComputer Supported Cooperative Work (CSCW)10.1007/s10606-023-09487-2Online publication date: 8-Feb-2024
    • (2023)A Review of Intelligent Vision Enhancement Technology for BattlefieldWireless Communications & Mobile Computing10.1155/2023/67332622023Online publication date: 1-Jan-2023
    • (2023)Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/36264637:ISS(21-40)Online publication date: 1-Nov-2023
    • (2023)Postcards from the Future: Speculating the Future of Built Environments with CitizensProceedings of the 11th International Conference on Communities and Technologies10.1145/3593743.3593784(215-226)Online publication date: 29-May-2023
    • (2023)Exploring the use of Mobile Devices as a Bridge for Cross-Reality Collaboration2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00016(41-43)Online publication date: 16-Oct-2023

    View Options

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media