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Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games

Published: 04 June 2016 Publication History

Abstract

We present a study examining the impact of physical and cognitive challenge on reported immersion for a mixed reality game called Beach Pong. Contrary to prior findings for desktop games, we find significantly higher reported immersion among players who engage physically, regardless of their actual game performance. Building a mental map of the real, virtual, and sensed world is a cognitive challenge for novices, and this appears to influence immersion: in our study, participants who actively attended to both physical and virtual game elements reported higher immersion levels than those who attended mainly or exclusively to virtual elements. Without an integrated mental map, in-game cognitive challenges were ignored or offloaded to motor response when possible in order to achieve the minimum required goals of the game. From our results we propose a model of immersion in mixed reality gaming that is useful for designers and researchers in this space.

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  • (2023)Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body MovementsProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615687(1-8)Online publication date: 9-Oct-2023
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    cover image ACM Conferences
    DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    June 2016
    1374 pages
    ISBN:9781450340311
    DOI:10.1145/2901790
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 04 June 2016

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    Author Tags

    1. cognitive challenge
    2. gaming
    3. immersion
    4. mixed reality
    5. physical challenge

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    DIS '16: Designing Interactive Systems Conference 2016
    June 4 - 8, 2016
    QLD, Brisbane, Australia

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    DIS '16 Paper Acceptance Rate 107 of 418 submissions, 26%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

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    • (2023)Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body MovementsProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615687(1-8)Online publication date: 9-Oct-2023
    • (2023)ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological MeasuresProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581232(1-29)Online publication date: 19-Apr-2023
    • (2023)Towards Prototyping Single-modal and Multimodal Interactions in Mixed Reality GamesProceedings of Eighth International Congress on Information and Communication Technology10.1007/978-981-99-3091-3_54(655-666)Online publication date: 30-Jul-2023
    • (2022)Understanding the Effects of Mixed Reality on Video Game Satisfaction, Enjoyment, and PerformanceSimulation and Gaming10.1177/1046878122109447353:3(237-252)Online publication date: 1-Jun-2022
    • (2021)Enhancing In-game Immersion Using BCI-controlled MechanicsProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489862(1-6)Online publication date: 8-Dec-2021
    • (2021)Consumer engagement via interactive artificial intelligence and mixed realityInternational Journal of Information Management: The Journal for Information Professionals10.1016/j.ijinfomgt.2021.10238260:COnline publication date: 1-Oct-2021
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    • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
    • (2020)A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376221(1-13)Online publication date: 21-Apr-2020
    • (2020)The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot ThiefGame User Experience And Player-Centered Design10.1007/978-3-030-37643-7_15(349-359)Online publication date: 7-Apr-2020
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