Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Mobile Augmented Reality: Collaborative use of mobile augmented reality with paper maps

Published: 01 August 2011 Publication History

Abstract

The popularity of augmented reality (AR) applications on mobile devices is increasing, but there is as yet little research on their use in real-settings. We review data from two pioneering field trials where MapLens, a magic lens that augments paper-based city maps, was used in small-group collaborative tasks. The first study compared MapLens to a digital version akin to Google Maps, the second looked at using one shared mobile device vs. using multiple devices. The studies find place-making and use of artefacts to communicate and establish common ground as predominant modes of interaction in AR-mediated collaboration with users working on tasks together despite not needing to.

References

[1]
Fröhlich, P, Oulasvirta, A, Baldauf, M and Nurminen, A., On the move, wirelessly connected to the world. Commun ACM. v54. 132-138.
[2]
Bier, EA, Stone, MC, Pier, K, Buxton, W and DeRose, TD., Toolglass and magic lenses. 1993. ACM Press.
[3]
Rohs, M, Schöning, J, Krüger, A and Hecht, B., Towards real-time markerless tracking of magic lenses on paper maps. 2007. ACM Press.
[4]
Morrison, A, Oulasvirta, A, Peltonen, P, Lemmela, S, Jacucci, G and Reitmayr, G, Like bees around the hive. 2009. ACM Press.
[5]
Viega, J, Conway, MJ, Williams, G and Pausch, R., 3D magic lenses. 1996. ACM Press.
[6]
Rekimoto, J., NaviCam-a magnifying glass approach to augmented reality. Presence: Teleoperators and Virtual Environment. v6. 399-412.
[7]
Cao, X, Li, JJ and Balakrishnan, R., Peephole pointing. 2008. ACM Press.
[8]
Mehra, S, Werkhoven, P and Worring, M., Navigating on handheld displays. ACM Trans Comput-Hum Int. v13. 448-457.
[9]
Henrysson, A, Ollila, M and Billinghurst, M., Mobile phone based AR scene assembly. 2005. ACM Press.
[10]
McGee, DR, Cohen, PR and Wu, L., Something from nothing. 2000. ACM Press.
[11]
Bobrich J, Otto S. Augmented Maps. In: Symp Geosp Theory Process Appl, ISPRS; 2002.
[12]
Reitmayr, G, Eade, E and Drummond, T., Localisation and interaction for augmented maps. 2005. IEEE Press.
[13]
Reilly, D, Rodgers, M, Argue, R, Nunes, M and Inkpen, K., Marked-up maps: combining paper maps and electronic information resources. Pers Ubiquitous Comp. v10. 215-226.
[14]
Rohs, M, Schöning, J, Raubal, M, Essl, G and Krüger, A., Map navigation with mobile devices: virtual versus physical movement with and without visual context. 2007. ACM Press.
[15]
Reilly, DF, Inkpen, KM and Watters, CR., Getting the picture: examining how feedback and layout impact mobile device interaction with maps on physical media. 2009. IEEE Press.
[16]
Brown, B and Chalmers, M., Tourism and mobile technology. 2003. Kluwer Academic Publishers, Norwell.
[17]
Jegers, K., Pervasive game flow: understanding player enjoyment in pervasive gaming. Comput Entertain (CIE). 5
[18]
Bell, M, Chalmers, M, Barkhuus, L, Hall, M, Sherwood, S and Tennent, P, Interweaving mobile games with everyday life. 2006. ACM Press.
[19]
Lindt, I and Ohlenburg, J., A report on the crossmedia game epidemic menace. Comput Entertain (CIE). 5
[20]
Costabile, M and Angeli, AD., Explore! possibilities and challenges of mobile learning. 2008. ACM Press.
[21]
Benford, S, Flintham, M and Drozd, A., Uncle Roy all around you: implicating the city in a location-based performance. 2004. ACM Press.
[22]
Konopatzky, P, Löchtefeld, M, Reiíig, S. and xChase, A, Location-based multi-user pervasive game using a lightweight tracking framework. 2008. Springer.
[23]
Sweetser, P and Wyeth, P., GameFlow: a model for evaluating player enjoyment in games. Comput Entertain (CIE). v3. 1-24.
[24]
Wagner, D, Reitmayr, G, Mulloni, A, Drummond, T and Schmalstieg, D., Real-time detection and tracking for augmented reality on mobile phones. IEEE Trans Visual Comput Graph. v3. 355-368.
[25]
Wagner, D, Schmalstieg, D and Bischof, H., Multiple target detection and tracking with guaranteed framerates on mobile phones. 2009. IEEE Press.
[26]
Morrison, A, Jacucci, G, Peltonen, P, Juustila, A and Reitmayr, G., Using locative games to evaluate hybrid technology. 2008. ACM Press.
[27]
Rasmussen, R, Christensen, AS, Fjeldsted, T and Hertzum, M., Selecting users for participation in IT projects: trading a representative sample for advocates and champions?. Interact Comput. v2. 176-187.
[28]
Debord, G., . 1995. Zone Books, New York.
[29]
Merleau-Ponty, M., . 1968. Northwestern University Press.
[30]
Vorderer P, Wirth W, Gouveia F, Biocca F, Saari T, Jancke F. MEC-SPQ: report to the European community; 2004.
[31]
Deci, EL and Ryan, RM., The "what" and "why" of goal pursuits: human needs and the self-determination of behavior. Psychol Inq. v11. 227-268.
[32]
Kristoffersen, S and Ljungberg, F., Making place to make IT work. 1999. ACM Press.

Cited By

View all
  • (2021)The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451830(1-7)Online publication date: 8-May-2021
  • (2020)Affording Enjoyment in VR Games: Possibilities, Pitfalls, and PerfectionProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441050(55-64)Online publication date: 2-Dec-2020
  • (2019)Can Mobile Augmented Reality Stimulate a Honeypot Effect?Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300515(1-13)Online publication date: 2-May-2019
  • Show More Cited By
  1. Mobile Augmented Reality: Collaborative use of mobile augmented reality with paper maps

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image Computers and Graphics
    Computers and Graphics  Volume 35, Issue 4
    August, 2011
    197 pages

    Publisher

    Pergamon Press, Inc.

    United States

    Publication History

    Published: 01 August 2011

    Author Tags

    1. Field trials
    2. Magic lens
    3. Mobile augmented reality
    4. Multiple devices
    5. Pervasive games
    6. Qualitative trials

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 17 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2021)The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451830(1-7)Online publication date: 8-May-2021
    • (2020)Affording Enjoyment in VR Games: Possibilities, Pitfalls, and PerfectionProceedings of the 32nd Australian Conference on Human-Computer Interaction10.1145/3441000.3441050(55-64)Online publication date: 2-Dec-2020
    • (2019)Can Mobile Augmented Reality Stimulate a Honeypot Effect?Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300515(1-13)Online publication date: 2-May-2019
    • (2019)Faculty at Saudi Electronic University attitudes toward using augmented reality in educationEducation and Information Technologies10.1007/s10639-018-9826-z24:3(1961-1972)Online publication date: 1-May-2019
    • (2019)Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3DHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29390-1_20(364-385)Online publication date: 2-Sep-2019
    • (2017)GameFlow in Different Game Genres and PlatformsComputers in Entertainment 10.1145/303478015:3(1-24)Online publication date: 4-Apr-2017
    • (2016)Augmented paper mapsJournal of Ambient Intelligence and Smart Environments10.3233/AIS-1603958:5(515-530)Online publication date: 1-Jan-2016
    • (2016)Doing While ThinkingProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901864(947-958)Online publication date: 4-Jun-2016
    • (2016)Interfaces for accessing location-based information on mobile devicesJournal of the Association for Information Science and Technology10.1002/asi.2356667:12(2882-2896)Online publication date: 1-Dec-2016
    • (2015)Vision-based Collaborative & Mobile Augmented RealityProceedings of the 2015 Virtual Reality International Conference10.1145/2806173.2806199(1-4)Online publication date: 8-Apr-2015
    • Show More Cited By

    View Options

    View options

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media