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Influence of temporal delay and display update rate in an augmented reality application scenario

Published: 30 November 2015 Publication History

Abstract

In mobile augmented reality (AR) applications, highly complex computing tasks such as position tracking and 3D rendering compete for limited processing resources. This leads to unavoidable system latency in the form of temporal delay and reduced display update rates. In this paper we present a user study on the influence of these system parameters in an AR point'n'click scenario. Our experiment was conducted in a lab environment to collect quantitative data (user performance as well as user perceived ease of use). We can show that temporal delay and update rate both affect user performance and experience but that users are much more sensitive to longer temporal delay than to lower update rates. Moreover, we found that the effects of temporal delay and update rate are not independent as with longer temporal delay, changing update rates tend to have less impact on the ease of use. Furthermore, in some cases user performance can actually increase when reducing the update rate in order to make it compatible to the latency. Our findings indicate that in the development of mobile AR applications, more emphasis should be put on delay reduction than on update rate improvement and that increasing the update rate does not necessarily improve user performance and experience if the temporal delay is significantly higher than the update interval.

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Cited By

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  • (2024)Environment Texture Optimization for Augmented RealityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785108:3(1-26)Online publication date: 9-Sep-2024
  • (2024)A Real-Time Hand Gesture Recognition System for Low-Latency HMI via Transient HD-SEMG and In-Sensor ComputingIEEE Journal of Biomedical and Health Informatics10.1109/JBHI.2024.341723628:9(5156-5167)Online publication date: Sep-2024
  • (2022)Latency and Peak Age of Information in Non-Preemptive Multipath CommunicationsIEEE Transactions on Communications10.1109/TCOMM.2022.318671170:8(5336-5352)Online publication date: Aug-2022
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Published In

cover image ACM Other conferences
MUM '15: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia
November 2015
442 pages
ISBN:9781450336055
DOI:10.1145/2836041
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • FH OOE: University of Applied Sciences Upper Austria
  • Johannes Kepler Univ Linz: Johannes Kepler Universität Linz

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 November 2015

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Author Tags

  1. display update rate
  2. ease of use
  3. latency
  4. mobile augmented reality
  5. perception tolerance
  6. point'n'click
  7. temporal delay
  8. user study

Qualifiers

  • Research-article

Funding Sources

  • UMIC Research Centre RWTH Aachen University

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MUM '15
Sponsor:
  • FH OOE
  • Johannes Kepler Univ Linz

Acceptance Rates

MUM '15 Paper Acceptance Rate 33 of 89 submissions, 37%;
Overall Acceptance Rate 190 of 465 submissions, 41%

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Cited By

View all
  • (2024)Environment Texture Optimization for Augmented RealityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785108:3(1-26)Online publication date: 9-Sep-2024
  • (2024)A Real-Time Hand Gesture Recognition System for Low-Latency HMI via Transient HD-SEMG and In-Sensor ComputingIEEE Journal of Biomedical and Health Informatics10.1109/JBHI.2024.341723628:9(5156-5167)Online publication date: Sep-2024
  • (2022)Latency and Peak Age of Information in Non-Preemptive Multipath CommunicationsIEEE Transactions on Communications10.1109/TCOMM.2022.318671170:8(5336-5352)Online publication date: Aug-2022
  • (2019)Analysis and Design of a Latency Control Protocol for Multi-Path Data Delivery With Pre-Defined QoS GuaranteesIEEE/ACM Transactions on Networking10.1109/TNET.2019.291112227:3(1165-1178)Online publication date: 1-Jun-2019
  • (2019)Edge Cloud-based Augmented Reality2019 IEEE 21st International Workshop on Multimedia Signal Processing (MMSP)10.1109/MMSP.2019.8901715(1-6)Online publication date: Sep-2019
  • (2018)Get Well Soon! Human Factors’ Influence on Cybersickness After Redirected Walking Exposure in Virtual RealityVirtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation10.1007/978-3-319-91581-4_7(82-101)Online publication date: 2-Jun-2018
  • (2017)Boxer: a multimodal collision technique for virtual objectsProceedings of the 19th ACM International Conference on Multimodal Interaction10.1145/3136755.3136761(252-260)Online publication date: 3-Nov-2017
  • (2016)User Adaptability to System DelayProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890381(110-115)Online publication date: 7-May-2016

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