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Cloud Based Dynamical Digital Game Learning Scenario Corresponding to Individual Learner Big Data

Published: 07 October 2015 Publication History

Abstract

In this paper, we propose a Cloud Based Dynamical Digital Game Learning Scenario Corresponding to Individual Learner Big Data according to the proposed dynamic assigning algorithm to separate individual learner into different levels. In dynamic assigning algorithm, student's answering times and answering correct rate for each education scenario in cloud based digital game learning system is considered. Suitable teaching scenario will be provided for individual user corresponding to personal learning ability. Each designed modular teaching materials can be embedded into the game platform on the virtual machine in cloud. The information about users in the individual game learning system can be stored in the cloud database. In addition, the whole learning system is established as a virtual machine. System maintainer can configure the learning system easily and quickly. Based on cloud, different remote devices can connect to server for learning.

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cover image ACM Other conferences
ASE BD&SI '15: Proceedings of the ASE BigData & SocialInformatics 2015
October 2015
381 pages
ISBN:9781450337359
DOI:10.1145/2818869
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 October 2015

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Author Tags

  1. Cloud Computing
  2. Digital game
  3. Dynamic assigning algorithm
  4. Game-Learning
  5. RPG
  6. Virtual Machine
  7. Virtualization

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ASE BD&SI '15
ASE BD&SI '15: ASE BigData & SocialInformatics 2015
October 7 - 9, 2015
Kaohsiung, Taiwan

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