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The effectiveness of games for educational purposes: a review of recent research

Published: 01 September 1992 Publication History

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  • (2024)Program Wars v.2.0 : Improving a Game-based Learning Approach for Teaching Fundamental Programming ConceptsProceedings of the 26th Western Canadian Conference on Computing Education10.1145/3660650.3660671(1-7)Online publication date: 2-May-2024
  • (2023)Improving Environmental Knowledge with a Serious Game: An experimental studyExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585789(1-10)Online publication date: 19-Apr-2023
  • (2023)Qubit: The Game. Teaching Quantum Computing through a Game-Based ApproachComputational Science – ICCS 202310.1007/978-3-031-36030-5_9(108-123)Online publication date: 3-Jul-2023
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Information & Contributors

Information

Published In

cover image Simulation and Gaming
Simulation and Gaming  Volume 23, Issue 3
Sept. 1992
115 pages
ISSN:1046-8781
Issue’s Table of Contents

Publisher

Sage Publications, Inc.

United States

Publication History

Published: 01 September 1992

Author Tags

  1. educational
  2. effectiveness
  3. games
  4. instructional
  5. review

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Cited By

View all
  • (2024)Program Wars v.2.0 : Improving a Game-based Learning Approach for Teaching Fundamental Programming ConceptsProceedings of the 26th Western Canadian Conference on Computing Education10.1145/3660650.3660671(1-7)Online publication date: 2-May-2024
  • (2023)Improving Environmental Knowledge with a Serious Game: An experimental studyExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585789(1-10)Online publication date: 19-Apr-2023
  • (2023)Qubit: The Game. Teaching Quantum Computing through a Game-Based ApproachComputational Science – ICCS 202310.1007/978-3-031-36030-5_9(108-123)Online publication date: 3-Jul-2023
  • (2023)Serious Game Design for High-Risk Training – The Case of Offshore Wind Turbine Maintenance Personnel TrainingHCI in Games10.1007/978-3-031-35930-9_18(264-282)Online publication date: 23-Jul-2023
  • (2022)Developing and Testing a Board Game to Learn About StarsInternational Journal of Game-Based Learning10.4018/IJGBL.202007010410:3(62-73)Online publication date: 13-May-2022
  • (2022)Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On SimulationsIEEE Transactions on Education10.1109/TE.2021.307952365:1(9-17)Online publication date: 1-Feb-2022
  • (2021)The Impact of Gamification and Individual Differences on Second Language Learning Among First-Year Female University Students in Saudi ArabiaSimulation and Gaming10.1177/1046878121105651152:6(715-734)Online publication date: 1-Dec-2021
  • (2021)The Learning Process in Live-Action Simulation GamesSimulation and Gaming10.1177/1046878121104982252:6(775-795)Online publication date: 1-Dec-2021
  • (2020)LOOkExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play10.1145/3383668.3419880(193-197)Online publication date: 2-Nov-2020
  • (2020)Construction of Debriefing Designed for Applying Experiences of History Game to Contemporary IssuesSerious Games10.1007/978-3-030-61814-8_20(263-275)Online publication date: 19-Nov-2020
  • Show More Cited By

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