Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2814940.2814988acmotherconferencesArticle/Chapter ViewAbstractPublication PageshaiConference Proceedingsconference-collections
research-article

Application of Intelligent Product Design on STEAM Education

Published: 21 October 2015 Publication History

Abstract

In this paper, a STEAM education was developed by applying intelligent product design. One promising approach to improve children's STEAM attitudes, knowledge, and skills is to utilize robotics in the program. As an intelligent product is a robot with the shape of the common object, intelligent product design could allow children to learn robotics and product design. Field trial of STEAM education was held at a Korean elementary school for two weeks. After the field trial, children evaluated the perception toward a common product and a developed intelligent product. The results showed that the intelligent product was perceived more positively and intelligent than the common product.

References

[1]
Bartneck, C., Kulić, D., Croft, E., and Zoghbi, S. Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots. International Journal of Social Robotics 1, 1 (2009), 71--8
[2]
Cho, H.S., Kim, H., and Hur, J. The understanding of STEAM education through field application cases. Korea Foundation for the Advancement of Science & Creativity Report, issued February 02 (2012).
[3]
Kwak, S.S., Kim, J.S., and Choi, J.J. Can robots be sold?: The effects of robot designs on the consumers' acceptance of robots. In Proc. HRI (2014), 220--221.
[4]
Lee, H.N., Namkoung, Y., Kim J., Jeong D., Seo, H., Park, S., Lee, K., Yang, S., Choi, J., Kim, Y., Choi, J.J., and Kwak, S.S. Intelligent product design. In Proc. HRI (2015), 301.
[5]
Trilling, B., and Fadel, C. 21st century skills: Learning for life in our times. John Wiley & Sons, Hoboken, NJ, USA, 2009.
[6]
Vaussard, F., Bonani, M., Rétornaz, P., Martinoli, A., and Mondada, F. Towards autonomous energy-wise RObjects. Towards Autonomous Robotic Systems 6856 (2011), 311--322.
[7]
Zhao, M., Hoeffler, S., Dahl, D.W. The role of imagination-focused visualization on new product evaluation. Journal of Marketing Research 46, 1 (2009), 46--55.

Cited By

View all
  • (2023)Digital Fabrication in Arts and Crafts Education: A Critical ReviewLearning and Collaboration Technologies10.1007/978-3-031-34411-4_44(642-657)Online publication date: 23-Jul-2023

Index Terms

  1. Application of Intelligent Product Design on STEAM Education

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    HAI '15: Proceedings of the 3rd International Conference on Human-Agent Interaction
    October 2015
    254 pages
    ISBN:9781450335270
    DOI:10.1145/2814940
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • BESK: Brain Engineering Society of Korea

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 October 2015

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. STEAM
    2. intelligent product
    3. product design

    Qualifiers

    • Research-article

    Conference

    HAI 2015
    Sponsor:
    • BESK
    HAI 2015: The Third International Conference on Human-Agent Interaction
    October 21 - 24, 2015
    Kyungpook, Daegu, Republic of Korea

    Acceptance Rates

    Overall Acceptance Rate 121 of 404 submissions, 30%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)11
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 21 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Digital Fabrication in Arts and Crafts Education: A Critical ReviewLearning and Collaboration Technologies10.1007/978-3-031-34411-4_44(642-657)Online publication date: 23-Jul-2023

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media