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Big Foot: Using the Size of a Virtual Foot to Scale Gap Width

Published: 08 September 2015 Publication History

Abstract

Spatial perception research in the real world and in virtual environments suggests that the body (e.g., hands) plays a role in the perception of the scale of the world. However, little research has closely examined how varying the size of virtual body parts may influence judgments of action capabilities and spatial layout. Here, we questioned whether changing the size of virtual feet would affect judgments of stepping over and estimates of the width of a gap. Participants viewed their disembodied virtual feet as small or large and judged both their ability to step over a gap and the size of gaps shown in the virtual world. Foot size affected both affordance judgments and size estimates such that those with enlarged virtual feet estimated they could step over larger gaps and that the extent of the gap was smaller. Shrunken feet led to the perception of a reduced ability to step over a gap and smaller estimates of width. The results suggest that people use their visually perceived foot size to scale virtual spaces. Regardless of foot size, participants felt that they owned the feet rendered in the virtual world. Seeing disembodied, but motion-tracked, virtual feet affected spatial judgments, suggesting that the presentation of a single tracked body part is sufficient to produce similar effects on perception, as has been observed with the presence of fully co-located virtual self-avatars or other body parts in the past.

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  • (2023)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00046(308-317)Online publication date: Mar-2023
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    Published In

    cover image ACM Transactions on Applied Perception
    ACM Transactions on Applied Perception  Volume 12, Issue 4
    Special Issue SAP 2015
    September 2015
    77 pages
    ISSN:1544-3558
    EISSN:1544-3965
    DOI:10.1145/2821016
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 September 2015
    Accepted: 01 July 2015
    Revised: 01 July 2015
    Received: 01 July 2015
    Published in TAP Volume 12, Issue 4

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    Author Tags

    1. Avatars
    2. affordances
    3. body perception
    4. partial self-avatars
    5. perception
    6. virtual environments

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    Cited By

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    • (2023)Down to Earth: Investigating Barefooted Experiences in Seated Virtual Reality ScenariosProceedings of the 2023 7th International Conference on Virtual and Augmented Reality Simulations10.1145/3603421.3603427(35-44)Online publication date: 3-Mar-2023
    • (2023)Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00046(308-317)Online publication date: Mar-2023
    • (2023)Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324706729:5(2348-2357)Online publication date: May-2023
    • (2023)How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324704129:5(2258-2268)Online publication date: 1-May-2023
    • (2023)From virtual to physical environments when judging action opportunities: are diagnostics and trainings transferable?Virtual Reality10.1007/s10055-023-00765-427:3(1697-1715)Online publication date: 15-Feb-2023
    • (2022)Does who I am and what I feel determine what I see (or say)? A meta-analytic systematic review exploring the influence of real and perceived bodily state on spatial perception of the external environmentPeerJ10.7717/peerj.1338310(e13383)Online publication date: 23-May-2022
    • (2022)Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related TasksFrontiers in Virtual Reality10.3389/frvir.2022.6725373Online publication date: 29-Apr-2022
    • (2022)Impact of Manikin Display on Perception of Spatial PlanningACM Symposium on Applied Perception 202210.1145/3548814.3551457(1-11)Online publication date: 22-Sep-2022
    • (2022)The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.315048328:5(2102-2113)Online publication date: May-2022
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